Warn if using software OpenGL, sound driver now falls back to WaveOut by default
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@@ -83,7 +83,7 @@ PrefsManager::PrefsManager()
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m_bHiddenSongs = false;
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m_bVsync = true;
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m_bSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
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m_sSoundDrivers = DEFAULT_SOUND_DRIVER_LIST;
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m_fSoundVolume = DEFAULT_SOUND_VOLUME;
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ReadGlobalPrefsFromDisk( true );
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@@ -93,7 +93,7 @@ PrefsManager::~PrefsManager()
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{
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}
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void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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{
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IniFile ini;
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ini.SetPath( "StepMania.ini" );
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@@ -136,7 +136,7 @@ PrefsManager::~PrefsManager()
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ini.GetValueB( "Options", "CoinOpMode", m_bCoinOpMode );
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ini.GetValueB( "Options", "MusicWheelUsesSections", m_bMusicWheelUsesSections );
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ini.GetValueB( "Options", "ChangeBannersWhenFast", m_bChangeBannersWhenFast );
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ini.GetValue ( "Options", "SoundDrivers", m_bSoundDrivers );
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ini.GetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
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ini.GetValueB( "Options", "EasterEggs", m_bEasterEggs );
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ini.GetValueB( "Options", "MarvelousTiming", m_bMarvelousTiming );
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ini.GetValueF( "Options", "SoundVolume", m_fSoundVolume );
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@@ -199,7 +199,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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ini.SetValueB( "Options", "MusicWheelUsesSections", m_bMusicWheelUsesSections );
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ini.SetValueB( "Options", "ChangeBannersWhenFast", m_bChangeBannersWhenFast );
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ini.SetValue ( "Options", "SoundDrivers", m_bSoundDrivers );
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ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
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ini.SetValueB( "Options", "EasterEggs", m_bEasterEggs );
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ini.SetValueB( "Options", "MarvelousTiming", m_bMarvelousTiming );
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ini.SetValueI( "Options", "CoinMode", (int&)m_CoinMode );
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@@ -210,8 +210,8 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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/* Only write these if they aren't the default. This ensures that we can change
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* the default and have it take effect for everyone (except people who
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* tweaked this value). */
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if(m_bSoundDrivers != DEFAULT_SOUND_DRIVER_LIST)
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ini.SetValue ( "Options", "SoundDrivers", m_bSoundDrivers );
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if(m_sSoundDrivers != DEFAULT_SOUND_DRIVER_LIST)
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ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
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if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
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ini.SetValueF( "Options", "SoundVolume", m_fSoundVolume );
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