GetPerButtonInfo

This commit is contained in:
Glenn Maynard
2007-01-12 23:00:40 +00:00
parent 369a060afa
commit e2a7576d10
+1 -1
View File
@@ -2217,7 +2217,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
ASSERT( input.GameI.IsValid() );
GameButtonType gbt = INPUTMAPPER->GetInputScheme()->m_GameButtonInfo[input.GameI.button].m_gbt;
GameButtonType gbt = GAMESTATE->m_pCurGame->GetPerButtonInfo(input.GameI.button)->m_gbt;
switch( gbt )
{
case GameButtonType_INVALID: