GetPerButtonInfo
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@@ -2217,7 +2217,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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ASSERT( input.GameI.IsValid() );
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GameButtonType gbt = INPUTMAPPER->GetInputScheme()->m_GameButtonInfo[input.GameI.button].m_gbt;
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GameButtonType gbt = GAMESTATE->m_pCurGame->GetPerButtonInfo(input.GameI.button)->m_gbt;
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switch( gbt )
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{
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case GameButtonType_INVALID:
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