[br:warps] bring in changes from default branch

This commit is contained in:
AJ Kelly
2011-03-25 16:05:11 -05:00
6 changed files with 78 additions and 106 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ supported but exist anyways.)
_____________________________________________________________________________ _____________________________________________________________________________
================================================================================ ================================================================================
sm-ssc v1.2.4 | 20110??? sm-ssc v1.2.4 | 2011032?
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
20110320 20110320
+74 -1
View File
@@ -803,6 +803,7 @@
<Function name='LoadFromMultiPlayer'/> <Function name='LoadFromMultiPlayer'/>
</Class> </Class>
<Class name='InputFilter'> <Class name='InputFilter'>
<Function name='GetMouseWheel'/>
<Function name='GetMouseX'/> <Function name='GetMouseX'/>
<Function name='GetMouseY'/> <Function name='GetMouseY'/>
</Class> </Class>
@@ -887,7 +888,79 @@
<Function name='GetStepsQueueWrapped'/> <Function name='GetStepsQueueWrapped'/>
</Class> </Class>
<Class name='PlayerOptions'> <Class name='PlayerOptions'>
<Function name='GetAlternate'/>
<Function name='GetAttackMines'/>
<Function name='GetBMRize'/>
<Function name='GetBeat'/>
<Function name='GetBig'/>
<Function name='GetBlind'/>
<Function name='GetBlink'/>
<Function name='GetBoomerang'/>
<Function name='GetBoost'/>
<Function name='GetBrake'/>
<Function name='GetBumpy'/>
<Function name='GetCMod'/>
<Function name='GetCentered'/>
<Function name='GetConfusion'/>
<Function name='GetCover'/>
<Function name='GetCross'/>
<Function name='GetDark'/>
<Function name='GetDizzy'/>
<Function name='GetDrunk'/>
<Function name='GetEcho'/>
<Function name='GetExpand'/>
<Function name='GetFlip'/>
<Function name='GetFloored'/>
<Function name='GetHidden'/>
<Function name='GetHiddenOffset'/>
<Function name='GetHoldRolls'/>
<Function name='GetInvert'/>
<Function name='GetLeft'/>
<Function name='GetLittle'/>
<Function name='GetMines'/>
<Function name='GetMini'/>
<Function name='GetMirror'/>
<Function name='GetNoFakes'/>
<Function name='GetNoHands'/>
<Function name='GetNoHolds'/>
<Function name='GetNoJumps'/>
<Function name='GetNoLifts'/>
<Function name='GetNoMines'/>
<Function name='GetNoQuads'/>
<Function name='GetNoRolls'/>
<Function name='GetNoStretch'/>
<Function name='GetNoteSkin'/> <Function name='GetNoteSkin'/>
<Function name='GetPassmark'/>
<Function name='GetPlanted'/>
<Function name='GetQuick'/>
<Function name='GetRandomAttacks'/>
<Function name='GetRandomSpeed'/>
<Function name='GetRandomVanish'/>
<Function name='GetReverse'/>
<Function name='GetReversePercentForColumn'/>
<Function name='GetRight'/>
<Function name='GetRoll'/>
<Function name='GetShuffle'/>
<Function name='GetSkew'/>
<Function name='GetSkippy'/>
<Function name='GetSoftShuffle'/>
<Function name='GetSongAttacks'/>
<Function name='GetSplit'/>
<Function name='GetStealth'/>
<Function name='GetStomp'/>
<Function name='GetSudden'/>
<Function name='GetSuddenOffset'/>
<Function name='GetSuperShuffle'/>
<Function name='GetTiny'/>
<Function name='GetTipsy'/>
<Function name='GetTornado'/>
<Function name='GetTwirl'/>
<Function name='GetTwister'/>
<Function name='GetWave'/>
<Function name='GetWide'/>
<Function name='GetXMod'/>
<Function name='GetXMode'/>
<Function name='SetNoteSkin'/>
</Class> </Class>
<Class name='PlayerStageStats'> <Class name='PlayerStageStats'>
<Function name='FullCombo'/> <Function name='FullCombo'/>
@@ -1993,5 +2066,5 @@
<Constant name='top' value='&apos;VertAlign_Top&apos;'/> <Constant name='top' value='&apos;VertAlign_Top&apos;'/>
</Constants> </Constants>
<Version>sm-ssc v1.2.3</Version> <Version>sm-ssc v1.2.3</Version>
<Date>2011-03-15</Date> <Date>2011-03-20</Date>
</Lua> </Lua>
-12
View File
@@ -2225,18 +2225,6 @@ HeaderText=Edit Course
HelpText=&MENUUP;&MENUDOWN; Move &MENULEFT;&MENURIGHT; Change Value HelpText=&MENUUP;&MENUDOWN; Move &MENULEFT;&MENURIGHT; Change Value
[ScreenOptionsCourseOverview] [ScreenOptionsCourseOverview]
HeaderText=Course Overview HeaderText=Course Overview
[ScreenQuickSetupOverview]
HeaderText=Quick Setup - Welcome!
[ScreenQuickSetupPhaseOne]
HeaderText=Quick Setup - Page 1: Profile
[ScreenQuickSetupPhaseTwo]
HeaderText=Quick Setup - Page 2: Gameplay
[ScreenQuickSetupPhaseThree]
HeaderText=Quick Setup - Page 3: Appearance
[ScreenQuickSetupPhaseFour]
HeaderText=Quick Setup - Page 4: Extra
[ScreenQuickSetupFinished]
HeaderText=Quick Setup - Finished!
[ScreenSelectProfile] [ScreenSelectProfile]
HeaderText=Select Profile HeaderText=Select Profile
[ScreenSelectPlayStyle] [ScreenSelectPlayStyle]
-6
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@@ -193,10 +193,4 @@ Branch = {
Network = function() Network = function()
return IsNetConnected() and "ScreenTitleMenu" or "ScreenTitleMenu" return IsNetConnected() and "ScreenTitleMenu" or "ScreenTitleMenu"
end, end,
QuickSetupStart = "ScreenQuickSetupOverview",
QuickSetupA = "ScreenQuickSetupPhaseOne",
QuickSetupB = "ScreenQuickSetupPhaseTwo",
QuickSetupC = "ScreenQuickSetupPhaseThree",
QuickSetupD = "ScreenQuickSetupPhaseFour",
QuickSetupFinished = "ScreenQuickSetupFinished"
} }
+1 -84
View File
@@ -1664,9 +1664,7 @@ Choice5="text,Edit/Share;screen,"..Branch.OptionsEdit()
Choice6="screen,ScreenJukeboxMenu;text,Jukebox" Choice6="screen,ScreenJukeboxMenu;text,Jukebox"
Choice7="screen,ScreenExit;text,Exit" Choice7="screen,ScreenExit;text,Exit"
Choice8="screen,ScreenTest;text,Sandbox" Choice8="screen,ScreenTest;text,Sandbox"
Choice9="screen,ScreenQuickSetupOverview;text,Setup"
# Aliases for the future. # Aliases for the future.
ChoiceSetup="screen,ScreenQuickSetupOverview;text,Setup"
ChoiceGameStart="applydefaultoptions;text,Game Start;screen,"..Branch.StartGame() ChoiceGameStart="applydefaultoptions;text,Game Start;screen,"..Branch.StartGame()
ChoiceOnline="screen,ScreenNetworkOptions;text,Play Online" ChoiceOnline="screen,ScreenNetworkOptions;text,Play Online"
ChoiceGameSelect="screen,ScreenSelectGame;text,Select Game" ChoiceGameSelect="screen,ScreenSelectGame;text,Select Game"
@@ -1674,7 +1672,6 @@ ChoiceOptions="screen,ScreenOptionsSystemDirection;text,Options"
ChoiceEdit="text,Edit/Share;screen,"..Branch.OptionsEdit() ChoiceEdit="text,Edit/Share;screen,"..Branch.OptionsEdit()
ChoiceJukebox="screen,ScreenJukeboxMenu;text,Jukebox" ChoiceJukebox="screen,ScreenJukeboxMenu;text,Jukebox"
ChoiceSandbox="screen,ScreenTest;text,Sandbox" ChoiceSandbox="screen,ScreenTest;text,Sandbox"
ChoiceSetup="screen,ScreenQuickSetupOverview;text,Setup"
ChoiceExit="screen,ScreenExit;text,Exit" ChoiceExit="screen,ScreenExit;text,Exit"
# #
AllowRepeatingInput=true AllowRepeatingInput=true
@@ -1723,87 +1720,7 @@ LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-80 LogoY=SCREEN_CENTER_Y-80
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,8,0;zoom,0;bounceend,0.35;zoom,1 LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,8,0;zoom,0;bounceend,0.35;zoom,1
LogoOffCommand= LogoOffCommand=
[ScreenQuickSetupOverview]
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
#
NextScreen=Branch.QuickSetupA
PrevScreen=Branch.TitleMenu()
#
TimerSeconds=-1
#
DefaultChoice="Start"
ChoiceNames="Start,Back"
#
ChoiceStart="name,Start;screen,".. Branch.QuickSetupA
ChoiceBack="name,Back;screen,".. Branch.TitleMenu
#
PerChoiceScrollElement=false
PerChoiceIconElement=false
#
ShowScroller=true
WrapScroller=false
ShowIcon=true
[ScreenQuickSetupPhaseOne]
Class="ScreenSelectMaster"
Fallback="ScreenQuickSetupOverview"
#
NextScreen=Branch.QuickSetupBl
PrevScreen=Branch.QuickSetupStart
#
DefaultChoice="Set"
ChoiceNames="Set,Back"
#
ChoiceSet="name,Set;screen,".. Branch.QuickSetupB
ChoiceBack="name,Back;screen,".. Branch.QuickSetupStart
[ScreenQuickSetupPhaseTwo]
Class="ScreenSelectMaster"
Fallback="ScreenQuickSetupOverview"
#
NextScreen=Branch.QuickSetupC
PrevScreen=Branch.QuickSetupA
#
DefaultChoice="Set"
ChoiceNames="Set,Back"
#
ChoiceSet="name,Set;screen,".. Branch.QuickSetupC
ChoiceBack="name,Back;screen,".. Branch.QuickSetupA
[ScreenQuickSetupPhaseThree]
Class="ScreenSelectMaster"
Fallback="ScreenQuickSetupOverview"
#
NextScreen=Branch.QuickSetupD
PrevScreen=Branch.QuickSetupB
#
DefaultChoice="Set"
ChoiceNames="Set,Back"
#
ChoiceSet="name,Set;screen,".. Branch.QuickSetupD
ChoiceBack="name,Back;screen,".. Branch.QuickSetupB
[ScreenQuickSetupPhaseFour]
Class="ScreenSelectMaster"
Fallback="ScreenQuickSetupOverview"
#
NextScreen=Branch.QuickSetupFinished
PrevScreen=Branch.QuickSetupC
#
DefaultChoice="Set"
ChoiceNames="Set,Back"
#
ChoiceSet="name,Set;screen,".. Branch.QuickSetupFinished
ChoiceBack="name,Back;screen,".. Branch.QuickSetupC
[ScreenQuickSetupFinished]
Class="ScreenSelectMaster"
Fallback="ScreenQuickSetupOverview"
#
NextScreen=Branch.TitleMenu()
PrevScreen=Branch.QuickSetupD
#
DefaultChoice="Set"
ChoiceNames="Set,Back"
#
ChoiceSet="name,Set;screen,".. Branch.TitleMenu
ChoiceBack="name,Back;screen,".. Branch.QuickSetupD
[ScreenProfileLoad] [ScreenProfileLoad]
Class="ScreenProfileLoad" Class="ScreenProfileLoad"
Fallback="ScreenWithMenuElementsBlank" Fallback="ScreenWithMenuElementsBlank"
+2 -2
View File
@@ -124,7 +124,6 @@ MusicWheelItem::MusicWheelItem( const MusicWheelItem &cpy ):
WheelItemBase( cpy ), WheelItemBase( cpy ),
GRADES_SHOW_MACHINE( cpy.GRADES_SHOW_MACHINE ), GRADES_SHOW_MACHINE( cpy.GRADES_SHOW_MACHINE ),
m_TextBanner( cpy.m_TextBanner ), m_TextBanner( cpy.m_TextBanner ),
m_pTextSectionCount( cpy.m_pTextSectionCount ),
m_WheelNotifyIcon( cpy.m_WheelNotifyIcon ) m_WheelNotifyIcon( cpy.m_WheelNotifyIcon )
{ {
FOREACH_ENUM( MusicWheelItemType, i ) FOREACH_ENUM( MusicWheelItemType, i )
@@ -157,7 +156,7 @@ MusicWheelItem::MusicWheelItem( const MusicWheelItem &cpy ):
} }
} }
//m_pTextSectionCount = new BitmapText( *cpy.m_pTextSectionCount ); m_pTextSectionCount = new BitmapText( *cpy.m_pTextSectionCount );
this->AddChild( m_pTextSectionCount ); this->AddChild( m_pTextSectionCount );
this->AddChild( &m_WheelNotifyIcon ); this->AddChild( &m_WheelNotifyIcon );
@@ -171,6 +170,7 @@ MusicWheelItem::MusicWheelItem( const MusicWheelItem &cpy ):
MusicWheelItem::~MusicWheelItem() MusicWheelItem::~MusicWheelItem()
{ {
delete m_pTextSectionCount;
} }
void MusicWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pData, int iIndex, bool bHasFocus, int iDrawIndex ) void MusicWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pData, int iIndex, bool bHasFocus, int iDrawIndex )