[splittiming] SpeedSegments run on Seconds now.
ScreenEdit's code probably needs to be redone. At least, someone find a way to remove "Beats" or "Seconds" from the text entry area.
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@@ -85,6 +85,7 @@ AutoScreenMessage( SM_BackFromLabelChange );
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AutoScreenMessage( SM_BackFromWarpChange );
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AutoScreenMessage( SM_BackFromSpeedPercentChange );
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AutoScreenMessage( SM_BackFromSpeedWaitChange );
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AutoScreenMessage( SM_BackFromSpeedModeChange );
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AutoScreenMessage( SM_DoEraseStepTiming );
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AutoScreenMessage( SM_DoSaveAndExit );
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AutoScreenMessage( SM_DoExit );
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@@ -580,6 +581,7 @@ static MenuDef g_TimingDataInformation(
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MenuRowDef( ScreenEdit::warp, "Edit warp", true, EditMode_Full, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::speed_percent, "Edit speed (percent)", true, EditMode_Full, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::speed_wait, "Edit speed (wait)", true, EditMode_Full, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::speed_mode, "Edit speed (mode)", true, EditMode_Full, true, true, 0, "Beats", "Seconds" ),
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MenuRowDef( ScreenEdit::erase_step_timing, "Erase step timing", true, EditMode_Full, true, true, 0, NULL )
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);
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@@ -2779,6 +2781,19 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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}
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SetDirty( true );
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}
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else if ( SM == SM_BackFromSpeedModeChange )
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{
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int tmp = StringToInt(ScreenTextEntry::s_sLastAnswer );
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if( tmp == 0 )
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{
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GetAppropriateTiming().SetSpeedModeAtBeat( GetBeat(), 0 );
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}
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else
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{
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GetAppropriateTiming().SetSpeedModeAtBeat( GetBeat(), 1 );
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}
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SetDirty( true );
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}
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else if( SM == SM_BackFromBGChange )
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{
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@@ -3200,11 +3215,15 @@ void ScreenEdit::DisplayTimingMenu()
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g_TimingDataInformation.rows[speed_percent].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetSpeedPercentAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[speed_wait].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetSpeedWaitAtBeat( fBeat ) ) );
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RString starting = ( pTime.GetSpeedModeAtBeat( fBeat ) == 1 ? "Seconds" : "Beats" );
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g_TimingDataInformation.rows[speed_mode].SetOneUnthemedChoice( starting.c_str() );
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g_TimingDataInformation.rows[tickcount].bEnabled = GAMESTATE->m_bIsEditorStepTiming;
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g_TimingDataInformation.rows[combo].bEnabled = GAMESTATE->m_bIsEditorStepTiming;
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g_TimingDataInformation.rows[warp].bEnabled = GAMESTATE->m_bIsEditorStepTiming;
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g_TimingDataInformation.rows[speed_percent].bEnabled = GAMESTATE->m_bIsEditorStepTiming;
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g_TimingDataInformation.rows[speed_wait].bEnabled = GAMESTATE->m_bIsEditorStepTiming;
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g_TimingDataInformation.rows[speed_mode].bEnabled = GAMESTATE->m_bIsEditorStepTiming;
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EditMiniMenu( &g_TimingDataInformation, SM_BackFromTimingDataInformation );
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}
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@@ -3885,6 +3904,7 @@ static LocalizedString ENTER_LABEL_VALUE ( "ScreenEdit", "Enter a new Label va
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static LocalizedString ENTER_WARP_VALUE ( "ScreenEdit", "Enter a new Warp value." );
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static LocalizedString ENTER_SPEED_PERCENT_VALUE ( "ScreenEdit", "Enter a new Speed percent value." );
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static LocalizedString ENTER_SPEED_WAIT_VALUE ( "ScreenEdit", "Enter a new Speed wait value." );
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static LocalizedString ENTER_SPEED_MODE_VALUE ( "ScreenEdit", "Enter a new Speed mode value." );
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static LocalizedString CONFIRM_TIMING_ERASE ( "ScreenEdit", "Are you sure you want to erase this chart's timing data?" );
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void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice c, const vector<int> &iAnswers )
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{
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@@ -3984,9 +4004,23 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
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10
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);
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break;
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case speed_mode:
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{
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RString sMode = ( GetAppropriateTiming().GetSpeedModeAtBeat( GetBeat() ) == 0 ?
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"Beats" : "Seconds" );
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ScreenTextEntry::TextEntry(
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SM_BackFromSpeedModeChange,
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ENTER_SPEED_MODE_VALUE,
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sMode.c_str(),
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10
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);
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break;
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}
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case erase_step_timing:
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ScreenPrompt::Prompt( SM_DoEraseStepTiming, CONFIRM_TIMING_ERASE , PROMPT_YES_NO, ANSWER_NO );
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break;
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}
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}
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