diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 9dac6bfdf0..2a97d67545 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -360,7 +360,7 @@ void Player::Load( const NoteData& noteData ) // m_pScore->Init( pn ); /* Apply transforms. */ - NoteDataUtil::TransformNoteData( m_NoteData, GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions, GAMESTATE->GetCurrentStyle()->m_StepsType ); + NoteDataUtil::TransformNoteData( m_NoteData, m_pPlayerState->m_PlayerOptions, GAMESTATE->GetCurrentStyle()->m_StepsType ); switch( GAMESTATE->m_PlayMode ) { @@ -368,7 +368,7 @@ void Player::Load( const NoteData& noteData ) case PLAY_MODE_BATTLE: { // ugly, ugly, ugly. Works only w/ dance. - NoteDataUtil::TransformNoteData( m_NoteData, GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions, GAMESTATE->GetCurrentStyle()->m_StepsType ); + NoteDataUtil::TransformNoteData( m_NoteData, m_pPlayerState->m_PlayerOptions, GAMESTATE->GetCurrentStyle()->m_StepsType ); // shuffle either p1 or p2 static int count = 0; @@ -402,7 +402,7 @@ void Player::Load( const NoteData& noteData ) m_pNoteField->Load( &m_NoteData, iStartDrawingAtPixels, iStopDrawingAtPixels ); } - const bool bReverse = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetReversePercentForColumn(0) == 1; + const bool bReverse = m_pPlayerState->m_PlayerOptions.GetReversePercentForColumn(0) == 1; bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES; if( m_pCombo ) {