ScreenUnlock -> ScreenUnlockStatus
This commit is contained in:
@@ -75,7 +75,9 @@ ScreenSplash.cpp ScreenSplash.h \
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ScreenStage.cpp ScreenStage.h \
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ScreenStage.cpp ScreenStage.h \
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ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestInput.cpp ScreenTestInput.h \
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ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestInput.cpp ScreenTestInput.h \
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ScreenTestLights.cpp ScreenTestLights.h ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h \
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ScreenTestLights.cpp ScreenTestLights.h ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h \
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ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h ScreenWithMenuElements.cpp ScreenWithMenuElements.h
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ScreenTitleMenu.cpp ScreenTitleMenu.h \
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ScreenUnlockStatus.cpp ScreenUnlockStatus.h \
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ScreenWithMenuElements.cpp ScreenWithMenuElements.h
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if !WITHOUT_NETWORKING
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if !WITHOUT_NETWORKING
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Screens += ScreenSMOnlineLogin.cpp ScreenSMOnlineLogin.h
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Screens += ScreenSMOnlineLogin.cpp ScreenSMOnlineLogin.h
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@@ -1,357 +0,0 @@
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#include "global.h"
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#include "PrefsManager.h"
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#include "ScreenUnlock.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "RageLog.h"
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#include "UnlockManager.h"
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#include "SongManager.h"
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#include "ActorUtil.h"
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#include "song.h"
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#include "Course.h"
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#define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX");
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#define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY")
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#define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY")
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#define UNLOCK_TEXT_SCROLL_ZOOM THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollZoom")
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#define UNLOCK_TEXT_SCROLL_ROWS THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollRows")
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#define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth")
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#define UNLOCK_TEXT_SCROLL_ICON_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconX")
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#define UNLOCK_TEXT_SCROLL_ICON_SIZE THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconSize")
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#define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll")
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#define TYPE_TO_DISPLAY THEME->GetMetric ("ScreenUnlock", "TypeOfPointsToDisplay")
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#define ICON_COMMAND THEME->GetMetricA("ScreenUnlock", "UnlockIconCommand")
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#define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlock", "TimeToDisplay")
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#define POINTS_ZOOM THEME->GetMetricF("ScreenUnlock","PointsZoom")
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REGISTER_SCREEN_CLASS( ScreenUnlock );
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void ScreenUnlock::Init()
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{
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ScreenAttract::Init();
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unsigned iNumUnlocks = UNLOCKMAN->m_UnlockEntries.size();
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if( !PREFSMAN->m_bUseUnlockSystem || iNumUnlocks == 0 )
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{
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this->PostScreenMessage( SM_GoToNextScreen, 0 );
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return;
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}
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unsigned NumUnlocks = UNLOCKMAN->m_UnlockEntries.size();
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PointsUntilNextUnlock.LoadFromFont( THEME->GetPathF("Common","normal") );
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PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
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apActorCommands IconCommand = ICON_COMMAND;
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for( unsigned i=1; i <= NumUnlocks; i++ )
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{
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// get pertaining UnlockEntry
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const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[i-1];
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const Song *pSong = entry.m_pSong;
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if( pSong == NULL)
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continue;
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Sprite* pSpr = new Sprite;
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// new unlock graphic
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pSpr->Load( THEME->GetPathG("ScreenUnlock",ssprintf("%d icon", i)) );
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// set graphic location
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pSpr->SetName( ssprintf("Unlock%d",i) );
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SET_XY( pSpr );
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pSpr->RunCommands(IconCommand);
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Unlocks.push_back(pSpr);
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if ( !entry.IsLocked() )
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this->AddChild(Unlocks[Unlocks.size() - 1]);
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}
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// scrolling text
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if (UNLOCK_TEXT_SCROLL != 0)
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{
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float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
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float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
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float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
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float ScrollingTextZoom = UNLOCK_TEXT_SCROLL_ZOOM;
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float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
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float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
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float SecondsToScroll = TIME_TO_DISPLAY;
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if (SecondsToScroll > 2) SecondsToScroll--;
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float SECS_PER_CYCLE = 0;
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if (UNLOCK_TEXT_SCROLL != 3)
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SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows + NumUnlocks);
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else
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SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows * 3 + NumUnlocks + 4);
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for(unsigned i = 1; i <= NumUnlocks; i++)
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{
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const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[i-1];
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BitmapText* text = new BitmapText;
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text->LoadFromFont( THEME->GetPathF("ScreenUnlock","text") );
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text->SetHorizAlign( Actor::align_left );
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text->SetZoom(ScrollingTextZoom);
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switch( entry.m_Type )
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{
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case UnlockEntry::TYPE_SONG:
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{
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const Song *pSong = entry.m_pSong;
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ASSERT( pSong );
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RString title = pSong->GetDisplayMainTitle();
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RString subtitle = pSong->GetDisplaySubTitle();
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if( subtitle != "" )
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title = title + "\n" + subtitle;
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text->SetMaxWidth( MaxWidth );
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text->SetText( title );
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}
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break;
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case UnlockEntry::TYPE_COURSE:
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{
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const Course *pCourse = entry.m_pCourse;
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ASSERT( pCourse );
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text->SetMaxWidth( MaxWidth );
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text->SetText( pCourse->GetDisplayFullTitle() );
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text->SetDiffuse( RageColor(0,1,0,1) );
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}
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break;
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default:
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text->SetText( "" );
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text->SetDiffuse( RageColor(0.5,0,0,1) );
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break;
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}
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if( entry.IsLocked() )
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{
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text->SetText("???");
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text->SetZoomX(1);
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}
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else
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{
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// unlocked. change color
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const Song *pSong = entry.m_pSong;
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RageColor color = RageColor(1,1,1,1);
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if( pSong )
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color = SONGMAN->GetSongGroupColor(pSong->m_sGroupName);
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text->SetGlobalDiffuseColor(color);
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}
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text->SetXY( ScrollingTextX, ScrollingTextStartY );
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if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NumUnlocks)
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{ // special command for last unlocks when scrolling is in effect
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float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NumUnlocks;
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float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY);
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float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE;
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float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
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LOG->Trace("Target Row: %f", TargetRow);
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LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
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text->RunCommands( ActorCommands(sCommand) );
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}
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else
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{
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
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text->RunCommands( ActorCommands(sCommand) );
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}
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item.push_back(text);
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if (UNLOCK_TEXT_SCROLL >= 2)
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{
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Sprite* IconCount = new Sprite;
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// new unlock graphic
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IconCount->Load( THEME->GetPathG("ScreenUnlock",ssprintf("%d icon", i)) );
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// set graphic location
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IconCount->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
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IconCount->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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IconCount->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NumUnlocks)
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{
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float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NumUnlocks;
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float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY);
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float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE;
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float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime;
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LOG->Trace("Target Row: %f", TargetRow);
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LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
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IconCount->RunCommands( ActorCommands(sCommand) );
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}
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else
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{
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
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IconCount->RunCommands( ActorCommands(sCommand) );
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}
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ItemIcons.push_back(IconCount);
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LOG->Trace("Added unlock text %d", i);
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if (UNLOCK_TEXT_SCROLL == 3)
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{
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if ( !entry.IsLocked() )
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LastUnlocks.push_back(i);
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}
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}
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}
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}
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if (UNLOCK_TEXT_SCROLL == 3)
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{
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float ScrollingTextX = UNLOCK_TEXT_SCROLL_X;
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float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y;
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float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y;
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float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS;
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float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH;
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float SecondsToScroll = TIME_TO_DISPLAY - 1;
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float SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows * 3 + NumUnlocks + 4);
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for(unsigned i=1; i <= UNLOCK_TEXT_SCROLL_ROWS; i++)
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{
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if (i > LastUnlocks.size())
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continue;
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unsigned NextIcon = LastUnlocks[LastUnlocks.size() - i];
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const UnlockEntry &entry = UNLOCKMAN->m_UnlockEntries[NextIcon-1];
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const Song *pSong = entry.m_pSong;
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if( pSong == NULL )
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continue;
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BitmapText* NewText = new BitmapText;
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NewText->LoadFromFont( THEME->GetPathF("ScreenUnlock","text") );
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NewText->SetHorizAlign( Actor::align_left );
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RString title = pSong->GetDisplayMainTitle();
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RString subtitle = pSong->GetDisplaySubTitle();
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if( subtitle != "" )
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title = title + "\n" + subtitle;
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NewText->SetZoom(UNLOCK_TEXT_SCROLL_ZOOM);
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NewText->SetMaxWidth( MaxWidth );
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NewText->SetText( title );
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RageColor color = SONGMAN->GetSongGroupColor(pSong->m_sGroupName);
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NewText->SetGlobalDiffuseColor(color);
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NewText->SetXY(ScrollingTextX, ScrollingTextStartY);
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{
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
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NewText->RunCommands( ActorCommands(sCommand) );
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}
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// new unlock graphic
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Sprite* NewIcon = new Sprite;
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NewIcon->Load( THEME->GetPathG("ScreenUnlock",ssprintf("%d icon", NextIcon)) );
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NewIcon->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY);
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NewIcon->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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NewIcon->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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{
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RString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
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NewIcon->RunCommands( ActorCommands(sCommand) );
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}
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ItemIcons.push_back(NewIcon);
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item.push_back(NewText);
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}
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}
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// NOTE: the following two loops require the iterator to
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// be ints because if you decrement an unsigned when it
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// equals zero, you get the maximum value of an unsigned,
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// which is still greater than 0. By typecasting it as
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// an integer, you can achieve -1, which exits the loop.
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for(int i = item.size() - 1; (int)i >= 0; i--)
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this->AddChild(item[i]);
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for(int i = ItemIcons.size() - 1; (int)i >= 0; i--)
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this->AddChild(ItemIcons[i]);
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PointsUntilNextUnlock.SetName( "PointsDisplay" );
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RString PointDisplay = TYPE_TO_DISPLAY;
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if (PointDisplay == "DP" || PointDisplay == "Dance")
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{
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RString sDP = ssprintf( "%d", (int)UNLOCKMAN->DancePointsUntilNextUnlock() );
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PointsUntilNextUnlock.SetText( sDP );
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} else if (PointDisplay == "AP" || PointDisplay == "Arcade") {
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RString sAP = ssprintf( "%d", (int)UNLOCKMAN->ArcadePointsUntilNextUnlock() );
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PointsUntilNextUnlock.SetText( sAP );
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} else if (PointDisplay == "SP" || PointDisplay == "Song") {
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RString sSP = ssprintf( "%d", (int)UNLOCKMAN->SongPointsUntilNextUnlock() );
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PointsUntilNextUnlock.SetText( sSP );
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}
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PointsUntilNextUnlock.SetZoom( POINTS_ZOOM );
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SET_XY( PointsUntilNextUnlock );
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this->AddChild( &PointsUntilNextUnlock );
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this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
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this->PostScreenMessage( SM_BeginFadingOut, TIME_TO_DISPLAY );
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this->SortByDrawOrder();
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}
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ScreenUnlock::~ScreenUnlock()
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{
|
|
||||||
while (Unlocks.size() > 0)
|
|
||||||
{
|
|
||||||
Sprite* entry = Unlocks[Unlocks.size()-1];
|
|
||||||
SAFE_DELETE(entry);
|
|
||||||
Unlocks.pop_back();
|
|
||||||
}
|
|
||||||
while (item.size() > 0)
|
|
||||||
{
|
|
||||||
BitmapText* entry = item[item.size()-1];
|
|
||||||
SAFE_DELETE(entry);
|
|
||||||
item.pop_back();
|
|
||||||
}
|
|
||||||
while (ItemIcons.size() > 0)
|
|
||||||
{
|
|
||||||
Sprite* entry = ItemIcons[ItemIcons.size()-1];
|
|
||||||
SAFE_DELETE(entry);
|
|
||||||
ItemIcons.pop_back();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* (c) 2003 Andrew Wong
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
||||||
* copy of this software and associated documentation files (the
|
|
||||||
* "Software"), to deal in the Software without restriction, including
|
|
||||||
* without limitation the rights to use, copy, modify, merge, publish,
|
|
||||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
||||||
* whom the Software is furnished to do so, provided that the above
|
|
||||||
* copyright notice(s) and this permission notice appear in all copies of
|
|
||||||
* the Software and that both the above copyright notice(s) and this
|
|
||||||
* permission notice appear in supporting documentation.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
||||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
||||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
||||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
||||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
||||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
||||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
||||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
||||||
* PERFORMANCE OF THIS SOFTWARE.
|
|
||||||
*/
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
#ifndef SCREEN_UNLOCK_H
|
|
||||||
#define SCREEN_UNLOCK_H
|
|
||||||
|
|
||||||
#include "ScreenAttract.h"
|
|
||||||
#include "Sprite.h"
|
|
||||||
#include "BitmapText.h"
|
|
||||||
|
|
||||||
class Course;
|
|
||||||
|
|
||||||
class ScreenUnlock : public ScreenAttract
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void Init();
|
|
||||||
~ScreenUnlock();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
BitmapText PointsUntilNextUnlock;
|
|
||||||
vector<Sprite*> Unlocks;
|
|
||||||
vector<BitmapText*> item; // scrolling text
|
|
||||||
vector<Sprite*> ItemIcons; // icons for scrolling text
|
|
||||||
|
|
||||||
vector<int> LastUnlocks; // used for "last few" method
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
|
||||||
* (c) 2003 Andrew Wong
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
||||||
* copy of this software and associated documentation files (the
|
|
||||||
* "Software"), to deal in the Software without restriction, including
|
|
||||||
* without limitation the rights to use, copy, modify, merge, publish,
|
|
||||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
||||||
* whom the Software is furnished to do so, provided that the above
|
|
||||||
* copyright notice(s) and this permission notice appear in all copies of
|
|
||||||
* the Software and that both the above copyright notice(s) and this
|
|
||||||
* permission notice appear in supporting documentation.
|
|
||||||
*
|
|
||||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
||||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
||||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
||||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
||||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
||||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
||||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
||||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
||||||
* PERFORMANCE OF THIS SOFTWARE.
|
|
||||||
*/
|
|
||||||
@@ -710,10 +710,10 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
|||||||
RelativePath="ScreenTitleMenu.h">
|
RelativePath="ScreenTitleMenu.h">
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="ScreenUnlock.cpp">
|
RelativePath=".\ScreenUnlockStatus.cpp">
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="ScreenUnlock.h">
|
RelativePath=".\ScreenUnlockStatus.h">
|
||||||
</File>
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath="ScreenWithMenuElements.cpp">
|
RelativePath="ScreenWithMenuElements.cpp">
|
||||||
|
|||||||
@@ -1842,6 +1842,10 @@ SOURCE=.\global.h
|
|||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=.\ProductInfo.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\SpecialFiles.cpp
|
SOURCE=.\SpecialFiles.cpp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
@@ -3240,11 +3244,11 @@ SOURCE=.\ScreenTitleMenu.h
|
|||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\ScreenUnlock.cpp
|
SOURCE=.\ScreenUnlockStatus.cpp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\ScreenUnlock.h
|
SOURCE=.\ScreenUnlockStatus.h
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user