[splittiming] move bogus variables back to GameState (210)

This commit is contained in:
Thai Pangsakulyanont
2011-05-10 20:03:51 +07:00
parent 241738c18b
commit e1e605b736
4 changed files with 9 additions and 11 deletions
+7 -1
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@@ -957,7 +957,13 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
FOREACH_EnabledPlayer( pn ) FOREACH_EnabledPlayer( pn )
m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, m_pCurSteps[pn]->m_Timing, timestamp ); m_pPlayerState[pn]->m_Position.UpdateSongPosition( fPositionSeconds, m_pCurSteps[pn]->m_Timing, timestamp );
Actor::SetBGMTime( m_Position.m_fMusicSecondsVisible, m_Position.m_fSongBeatVisible, m_Position.fPositionSeconds, m_Position.m_fSongBeatNoOffset ); m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get();
float fThrowAway, fThrowAway2;
bool bThrowAway;
int iThrowAway;
timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway, fThrowAway2 );
Actor::SetBGMTime( m_Position.m_fMusicSecondsVisible, m_Position.m_fSongBeatVisible, fPositionSeconds, m_Position.m_fSongBeatNoOffset );
// LOG->Trace( "m_fMusicSeconds = %f, m_fSongBeat = %f, m_fCurBPS = %f, m_bFreeze = %f", m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze ); // LOG->Trace( "m_fMusicSeconds = %f, m_fSongBeat = %f, m_fCurBPS = %f, m_bFreeze = %f", m_fMusicSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze );
} }
+2
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@@ -196,6 +196,8 @@ public:
// Music statistics: // Music statistics:
SongPosition m_Position; SongPosition m_Position;
float m_fMusicSecondsVisible;
float m_fSongBeatVisible;
BroadcastOnChange<bool> m_bGameplayLeadIn; BroadcastOnChange<bool> m_bGameplayLeadIn;
-7
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@@ -34,12 +34,6 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds ); m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get();
float fThrowAway, fThrowAway2;
bool bThrowAway;
int iThrowAway;
timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway, fThrowAway2 );
/* /*
// xxx testing: only do this on monotune survivor // xxx testing: only do this on monotune survivor
if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" ) if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
@@ -59,5 +53,4 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
} }
*/ */
} }
-3
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@@ -32,9 +32,6 @@ class SongPosition
float m_fWarpDestination; float m_fWarpDestination;
RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
float m_fMusicSecondsVisible;
float m_fSongBeatVisible;
void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer &timestamp = RageZeroTimer ); void UpdateSongPosition( float fPositionSeconds, const TimingData &timing, const RageTimer &timestamp = RageZeroTimer );
}; };