[splittiming] move bogus variables back to GameState (210)
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@@ -34,12 +34,6 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
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m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
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m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get();
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float fThrowAway, fThrowAway2;
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bool bThrowAway;
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int iThrowAway;
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timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway, fThrowAway2 );
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/*
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// xxx testing: only do this on monotune survivor
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if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
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@@ -59,5 +53,4 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
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}
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*/
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}
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