[splittiming] move bogus variables back to GameState (210)

This commit is contained in:
Thai Pangsakulyanont
2011-05-10 20:03:51 +07:00
parent 241738c18b
commit e1e605b736
4 changed files with 9 additions and 11 deletions
-7
View File
@@ -34,12 +34,6 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get();
float fThrowAway, fThrowAway2;
bool bThrowAway;
int iThrowAway;
timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway, fThrowAway2 );
/*
// xxx testing: only do this on monotune survivor
if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
@@ -59,5 +53,4 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
}
*/
}