Add KB7 game mode, as requested by some in the community
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@@ -50,6 +50,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
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{ "pump-halfdouble", 6, true, StepsTypeCategory_Double },
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{ "pump-double", 10, true, StepsTypeCategory_Double },
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{ "pump-couple", 10, true, StepsTypeCategory_Couple },
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{ "kb7-single", 7, true, StepsTypeCategory_Single },
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{ "ez2-single", 5, true, StepsTypeCategory_Single }, // Single: TL,LHH,D,RHH,TR
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{ "ez2-double", 10, true, StepsTypeCategory_Double }, // Double: Single x2
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{ "ez2-real", 7, true, StepsTypeCategory_Single }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
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@@ -779,6 +780,154 @@ static const Game g_Game_Pump =
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TNS_W5, // m_mapW5To
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};
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static const AutoMappings g_AutoKeyMappings_KB7 = AutoMappings (
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"",
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"",
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"",
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AutoMappingEntry( 0, KEY_Cs, KB7_BUTTON_KEY1, false ),
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AutoMappingEntry( 0, KEY_Cd, KB7_BUTTON_KEY2, false ),
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AutoMappingEntry( 0, KEY_Cf, KB7_BUTTON_KEY3, false ),
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AutoMappingEntry( 0, KEY_SPACE, KB7_BUTTON_KEY4, false ),
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AutoMappingEntry( 0, KEY_Cj, KB7_BUTTON_KEY5, false ),
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AutoMappingEntry( 0, KEY_Ck, KB7_BUTTON_KEY6, false ),
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AutoMappingEntry( 0, KEY_Cl, KB7_BUTTON_KEY7, false ),
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AutoMappingEntry( 0, KEY_Cw, KB7_BUTTON_KEY1, true ),
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AutoMappingEntry( 0, KEY_Ce, KB7_BUTTON_KEY2, true ),
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AutoMappingEntry( 0, KEY_Cr, KB7_BUTTON_KEY3, true ),
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AutoMappingEntry( 0, KEY_Ct, KB7_BUTTON_KEY4, true ),
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AutoMappingEntry( 0, KEY_Cy, KB7_BUTTON_KEY5, true ),
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AutoMappingEntry( 0, KEY_Cu, KB7_BUTTON_KEY6, true ),
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AutoMappingEntry( 0, KEY_Ci, KB7_BUTTON_KEY7, true )
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);
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static const int KB7_COL_SPACING = 64;
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static const Style g_Style_KB7_Single =
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{ // STYLE_KB7_SINGLE
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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false, // m_bUsedForDemonstration
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_KB7_SINGLE, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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static const Style g_Style_KB7_Versus =
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{ // STYLE_KB7_VERSUS
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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true, // m_bUsedForDemonstration
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false, // m_bUsedForHowToPlay
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"versus", // m_szName
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STEPS_TYPE_KB7_SINGLE, // m_StepsType
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StyleType_TwoPlayersTwoSides, // m_StyleType
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6
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},
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true, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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static const Style *g_apGame_KB7_Styles[] =
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{
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&g_Style_KB7_Single,
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&g_Style_KB7_Versus,
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NULL
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};
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static const Game g_Game_KB7 =
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{
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"kb7", // m_szName
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g_apGame_KB7_Styles, // m_apStyles
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false, // m_bCountNotesSeparately
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false, // m_bAllowHopos
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{ // m_InputScheme
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"kb7", // m_szName
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NUM_KB7_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Key1", GAME_BUTTON_LEFT },
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{ "Key2", GAME_BUTTON_LEFT },
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{ "Key3", GAME_BUTTON_DOWN },
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{ "Key4", GAME_BUTTON_START },
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{ "Key5", GAME_BUTTON_UP },
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{ "Key6", GAME_BUTTON_RIGHT },
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{ "Key7", GAME_BUTTON_RIGHT },
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},
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&g_AutoKeyMappings_KB7
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},
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{
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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},
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TNS_W1, // m_mapW1To
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TNS_W2, // m_mapW2To
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TNS_W3, // m_mapW3To
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TNS_W4, // m_mapW4To
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TNS_W5, // m_mapW5To
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};
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static const int EZ2_COL_SPACING = 46;
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static const int EZ2_REAL_COL_SPACING = 40;
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static const Style g_Style_Ez2_Single =
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@@ -2442,6 +2591,7 @@ static const Game *g_Games[] =
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{
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&g_Game_Dance,
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&g_Game_Pump,
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&g_Game_KB7,
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&g_Game_Ez2,
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&g_Game_Para,
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&g_Game_DS3DDX,
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