Add KB7 game mode, as requested by some in the community

This commit is contained in:
Colby Klein
2008-05-30 01:29:46 +00:00
parent 067c6a021e
commit e1e097b548
3 changed files with 160 additions and 0 deletions
+150
View File
@@ -50,6 +50,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
{ "pump-halfdouble", 6, true, StepsTypeCategory_Double },
{ "pump-double", 10, true, StepsTypeCategory_Double },
{ "pump-couple", 10, true, StepsTypeCategory_Couple },
{ "kb7-single", 7, true, StepsTypeCategory_Single },
{ "ez2-single", 5, true, StepsTypeCategory_Single }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10, true, StepsTypeCategory_Double }, // Double: Single x2
{ "ez2-real", 7, true, StepsTypeCategory_Single }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
@@ -779,6 +780,154 @@ static const Game g_Game_Pump =
TNS_W5, // m_mapW5To
};
static const AutoMappings g_AutoKeyMappings_KB7 = AutoMappings (
"",
"",
"",
AutoMappingEntry( 0, KEY_Cs, KB7_BUTTON_KEY1, false ),
AutoMappingEntry( 0, KEY_Cd, KB7_BUTTON_KEY2, false ),
AutoMappingEntry( 0, KEY_Cf, KB7_BUTTON_KEY3, false ),
AutoMappingEntry( 0, KEY_SPACE, KB7_BUTTON_KEY4, false ),
AutoMappingEntry( 0, KEY_Cj, KB7_BUTTON_KEY5, false ),
AutoMappingEntry( 0, KEY_Ck, KB7_BUTTON_KEY6, false ),
AutoMappingEntry( 0, KEY_Cl, KB7_BUTTON_KEY7, false ),
AutoMappingEntry( 0, KEY_Cw, KB7_BUTTON_KEY1, true ),
AutoMappingEntry( 0, KEY_Ce, KB7_BUTTON_KEY2, true ),
AutoMappingEntry( 0, KEY_Cr, KB7_BUTTON_KEY3, true ),
AutoMappingEntry( 0, KEY_Ct, KB7_BUTTON_KEY4, true ),
AutoMappingEntry( 0, KEY_Cy, KB7_BUTTON_KEY5, true ),
AutoMappingEntry( 0, KEY_Cu, KB7_BUTTON_KEY6, true ),
AutoMappingEntry( 0, KEY_Ci, KB7_BUTTON_KEY7, true )
);
static const int KB7_COL_SPACING = 64;
static const Style g_Style_KB7_Single =
{ // STYLE_KB7_SINGLE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"single", // m_szName
STEPS_TYPE_KB7_SINGLE, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style g_Style_KB7_Versus =
{ // STYLE_KB7_VERSUS
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
true, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_KB7_SINGLE, // m_StepsType
StyleType_TwoPlayersTwoSides, // m_StyleType
7, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6
},
true, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
static const Style *g_apGame_KB7_Styles[] =
{
&g_Style_KB7_Single,
&g_Style_KB7_Versus,
NULL
};
static const Game g_Game_KB7 =
{
"kb7", // m_szName
g_apGame_KB7_Styles, // m_apStyles
false, // m_bCountNotesSeparately
false, // m_bAllowHopos
{ // m_InputScheme
"kb7", // m_szName
NUM_KB7_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
{ "Key1", GAME_BUTTON_LEFT },
{ "Key2", GAME_BUTTON_LEFT },
{ "Key3", GAME_BUTTON_DOWN },
{ "Key4", GAME_BUTTON_START },
{ "Key5", GAME_BUTTON_UP },
{ "Key6", GAME_BUTTON_RIGHT },
{ "Key7", GAME_BUTTON_RIGHT },
},
&g_AutoKeyMappings_KB7
},
{
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
{ GameButtonType_Step },
},
TNS_W1, // m_mapW1To
TNS_W2, // m_mapW2To
TNS_W3, // m_mapW3To
TNS_W4, // m_mapW4To
TNS_W5, // m_mapW5To
};
static const int EZ2_COL_SPACING = 46;
static const int EZ2_REAL_COL_SPACING = 40;
static const Style g_Style_Ez2_Single =
@@ -2442,6 +2591,7 @@ static const Game *g_Games[] =
{
&g_Game_Dance,
&g_Game_Pump,
&g_Game_KB7,
&g_Game_Ez2,
&g_Game_Para,
&g_Game_DS3DDX,