remove unused GetMonitorAspectRatio
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@@ -325,16 +325,6 @@ void RageDisplay_D3D::GetDisplayResolutions( DisplayResolutions &out ) const
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}
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}
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float RageDisplay_D3D::GetMonitorAspectRatio() const
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{
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#if defined(XBOX)
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VideoModeParams p = GetActualVideoModeParams();
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return p.width / (float)p.height;
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#else
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return g_DesktopMode.Width / (float)g_DesktopMode.Height;
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#endif
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}
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D3DFORMAT FindBackBufferType(bool bWindowed, int iBPP)
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{
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HRESULT hr;
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