Let ActorCommand do the parsing for ModeChoice
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@@ -437,7 +437,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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WheelItemData wid( TYPE_SORT, NULL, "", NULL, SORT_MENU_COLOR, so );
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wid.m_sLabel = Names[i];
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wid.m_Action.Load( i, Actions[i] );
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wid.m_Action.Load( i, ParseActorCommands(Actions[i]) );
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switch( so )
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{
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