Let ActorCommand do the parsing for ModeChoice

This commit is contained in:
Chris Danford
2004-12-02 05:56:38 +00:00
parent 061fbb276a
commit e1da21f61c
13 changed files with 54 additions and 41 deletions
+1 -1
View File
@@ -437,7 +437,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
WheelItemData wid( TYPE_SORT, NULL, "", NULL, SORT_MENU_COLOR, so );
wid.m_sLabel = Names[i];
wid.m_Action.Load( i, Actions[i] );
wid.m_Action.Load( i, ParseActorCommands(Actions[i]) );
switch( so )
{