Let ActorCommand do the parsing for ModeChoice
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@@ -619,7 +619,7 @@ void Actor::AddRotationR( float rot )
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void Actor::Command( const ActorCommands &vCommands )
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{
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FOREACH_CONST( ActorCommand, vCommands, c )
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FOREACH_CONST( ActorCommand, vCommands.v, c )
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this->HandleCommand( *c );
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}
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