add RageThread::GetCurrentThreadID
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@@ -439,6 +439,11 @@ void RageThread::ResumeAllThreads()
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#endif
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#endif
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}
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}
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unsigned int RageThread::GetCurrentThreadID()
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{
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return SDL_ThreadID();
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}
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/* Normally, checkpoints are only seen in crash logs. It's occasionally useful
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/* Normally, checkpoints are only seen in crash logs. It's occasionally useful
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* to see them in logs, but this outputs a huge amount of text. */
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* to see them in logs, but this outputs a huge amount of text. */
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static bool g_LogCheckpoints = false;
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static bool g_LogCheckpoints = false;
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@@ -22,6 +22,8 @@ public:
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/* If HaltAllThreads was called (with Kill==false), resume. */
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/* If HaltAllThreads was called (with Kill==false), resume. */
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static void ResumeAllThreads();
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static void ResumeAllThreads();
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static unsigned int GetCurrentThreadID();
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static const char *GetCurThreadName();
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static const char *GetCurThreadName();
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int Wait();
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int Wait();
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