add secondary screenshot code
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@@ -2814,7 +2814,8 @@ NextBannerGroup=MenuUp,MenuRight,MenuRight
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NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown
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Hidden=
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RandomVanish=
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SaveScreenshot=MenuLeft+MenuRight
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SaveScreenshot1=MenuLeft+MenuRight
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SaveScreenshot2=
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CancelAllPlayerOptions=
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BackInEventMode=
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@@ -50,7 +50,8 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
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"NextGame2",
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"NextBannerGroup",
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"NextBannerGroup2",
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"SaveScreenshot",
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"SaveScreenshot1",
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"SaveScreenshot2",
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"CancelAllPlayerOptions",
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"BackInEventMode",
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};
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@@ -64,7 +64,8 @@ public:
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CODE_NEXT_GAME2,
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CODE_BW_NEXT_GROUP,
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CODE_BW_NEXT_GROUP2,
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CODE_SAVE_SCREENSHOT,
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CODE_SAVE_SCREENSHOT1,
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CODE_SAVE_SCREENSHOT2,
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CODE_CANCEL_ALL_PLAYER_OPTIONS,
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CODE_BACK_IN_EVENT_MODE,
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NUM_CODES // leave this at the end
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@@ -1310,7 +1310,8 @@ void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType t
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HighScore &hs = m_HighScore[pn];
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if( CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT) )
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if( CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT1) ||
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CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT2) )
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{
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if( !m_bSavedScreenshot[pn] && // only allow one screenshot
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PROFILEMAN->IsUsingProfile(pn) )
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