add secondary screenshot code

This commit is contained in:
Glenn Maynard
2005-04-26 08:40:27 +00:00
parent 2e55c56596
commit e1c1b6cbc4
4 changed files with 8 additions and 4 deletions
+2 -1
View File
@@ -2814,7 +2814,8 @@ NextBannerGroup=MenuUp,MenuRight,MenuRight
NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown
Hidden=
RandomVanish=
SaveScreenshot=MenuLeft+MenuRight
SaveScreenshot1=MenuLeft+MenuRight
SaveScreenshot2=
CancelAllPlayerOptions=
BackInEventMode=
+2 -1
View File
@@ -50,7 +50,8 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
"NextGame2",
"NextBannerGroup",
"NextBannerGroup2",
"SaveScreenshot",
"SaveScreenshot1",
"SaveScreenshot2",
"CancelAllPlayerOptions",
"BackInEventMode",
};
+2 -1
View File
@@ -64,7 +64,8 @@ public:
CODE_NEXT_GAME2,
CODE_BW_NEXT_GROUP,
CODE_BW_NEXT_GROUP2,
CODE_SAVE_SCREENSHOT,
CODE_SAVE_SCREENSHOT1,
CODE_SAVE_SCREENSHOT2,
CODE_CANCEL_ALL_PLAYER_OPTIONS,
CODE_BACK_IN_EVENT_MODE,
NUM_CODES // leave this at the end
+2 -1
View File
@@ -1310,7 +1310,8 @@ void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType t
HighScore &hs = m_HighScore[pn];
if( CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT) )
if( CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT1) ||
CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT2) )
{
if( !m_bSavedScreenshot[pn] && // only allow one screenshot
PROFILEMAN->IsUsingProfile(pn) )