add secondary screenshot code

This commit is contained in:
Glenn Maynard
2005-04-26 08:40:27 +00:00
parent 2e55c56596
commit e1c1b6cbc4
4 changed files with 8 additions and 4 deletions
+2 -1
View File
@@ -2814,7 +2814,8 @@ NextBannerGroup=MenuUp,MenuRight,MenuRight
NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown
Hidden= Hidden=
RandomVanish= RandomVanish=
SaveScreenshot=MenuLeft+MenuRight SaveScreenshot1=MenuLeft+MenuRight
SaveScreenshot2=
CancelAllPlayerOptions= CancelAllPlayerOptions=
BackInEventMode= BackInEventMode=
+2 -1
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@@ -50,7 +50,8 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
"NextGame2", "NextGame2",
"NextBannerGroup", "NextBannerGroup",
"NextBannerGroup2", "NextBannerGroup2",
"SaveScreenshot", "SaveScreenshot1",
"SaveScreenshot2",
"CancelAllPlayerOptions", "CancelAllPlayerOptions",
"BackInEventMode", "BackInEventMode",
}; };
+2 -1
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@@ -64,7 +64,8 @@ public:
CODE_NEXT_GAME2, CODE_NEXT_GAME2,
CODE_BW_NEXT_GROUP, CODE_BW_NEXT_GROUP,
CODE_BW_NEXT_GROUP2, CODE_BW_NEXT_GROUP2,
CODE_SAVE_SCREENSHOT, CODE_SAVE_SCREENSHOT1,
CODE_SAVE_SCREENSHOT2,
CODE_CANCEL_ALL_PLAYER_OPTIONS, CODE_CANCEL_ALL_PLAYER_OPTIONS,
CODE_BACK_IN_EVENT_MODE, CODE_BACK_IN_EVENT_MODE,
NUM_CODES // leave this at the end NUM_CODES // leave this at the end
+2 -1
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@@ -1310,7 +1310,8 @@ void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType t
HighScore &hs = m_HighScore[pn]; HighScore &hs = m_HighScore[pn];
if( CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT) ) if( CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT1) ||
CodeDetector::EnteredCode(GameI.controller, CodeDetector::CODE_SAVE_SCREENSHOT2) )
{ {
if( !m_bSavedScreenshot[pn] && // only allow one screenshot if( !m_bSavedScreenshot[pn] && // only allow one screenshot
PROFILEMAN->IsUsingProfile(pn) ) PROFILEMAN->IsUsingProfile(pn) )