separate movie color depth
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@@ -40,6 +40,7 @@ PrefsManager::PrefsManager()
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m_iDisplayHeight = 480;
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m_iDisplayColorDepth = 16;
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m_iTextureColorDepth = 16; // default to 16 for better preformance on slower cards
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m_iMovieColorDepth = 16;
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m_iMaxTextureResolution = 2048;
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m_iRefreshRate = REFRESH_DEFAULT;
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m_bIgnoreJoyAxes = true; // ON by default because all USB convertors that are compatible with pads map to buttons
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@@ -156,6 +157,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueI( "Options", "DisplayHeight", m_iDisplayHeight );
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ini.GetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth );
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ini.GetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth );
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ini.GetValueI( "Options", "MovieColorDepth", m_iMovieColorDepth );
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ini.GetValueI( "Options", "MaxTextureResolution", m_iMaxTextureResolution );
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ini.GetValueI( "Options", "RefreshRate", m_iRefreshRate );
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ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
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@@ -260,6 +262,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueI( "Options", "DisplayHeight", m_iDisplayHeight );
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ini.SetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth );
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ini.SetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth );
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ini.SetValueI( "Options", "MovieColorDepth", m_iMovieColorDepth );
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ini.SetValueI( "Options", "MaxTextureResolution", m_iMaxTextureResolution );
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ini.SetValueI( "Options", "RefreshRate", m_iRefreshRate );
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ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
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