play nice with ShowExitRow=0
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@@ -114,6 +114,7 @@ void ScreenOptionsManageProfiles::Init()
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{
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ScreenOptions::Init();
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SetNavigation( NAV_THREE_KEY_MENU );
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SetInputMode( INPUTMODE_SHARE_CURSOR );
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m_pContextMenu = new ScreenMiniMenu( g_TempMenu.sClassName );
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@@ -195,7 +196,8 @@ void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
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if( SM == SM_GoToNextScreen )
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == (int)m_pRows.size() - 1 )
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OptionRow &row = *m_pRows[iCurRow];
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if( row.GetRowType() == OptionRow::ROW_EXIT )
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{
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this->HandleScreenMessage( SM_GoToPrevScreen );
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return; // don't call base
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@@ -315,7 +317,8 @@ void ScreenOptionsManageProfiles::AfterChangeRow( PlayerNumber pn )
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void ScreenOptionsManageProfiles::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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OptionRow &row = *m_pRows[iCurRow];
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if( SHOW_CREATE_NEW && iCurRow == 0 ) // "create new"
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{
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vector<CString> vsUsedNames;
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@@ -336,7 +339,7 @@ void ScreenOptionsManageProfiles::ProcessMenuStart( PlayerNumber pn, const Input
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PROFILE_MAX_DISPLAY_NAME_LENGTH,
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ValidateLocalProfileName );
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}
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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else if( row.GetRowType() == OptionRow::ROW_EXIT )
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{
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this->BeginFadingOut();
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}
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@@ -383,9 +386,11 @@ void ScreenOptionsManageProfiles::ExportOptions( int iRow, const vector<PlayerNu
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CString ScreenOptionsManageProfiles::GetLocalProfileIDWithFocus() const
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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OptionRow &row = *m_pRows[iCurRow];
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if( SHOW_CREATE_NEW && iCurRow == 0 ) // "create new"
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return NULL;
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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else if( row.GetRowType() == OptionRow::ROW_EXIT )
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return NULL;
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// a profile
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