Load AI difficulty data at runtime from AI.ini
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@@ -49,12 +49,9 @@ private:
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vector<Character> m_vCharacters;
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int m_iSelectedCharacter[NUM_PLAYERS];
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int m_iSelectedLevelIndex[NUM_PLAYERS];
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enum {
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CHOOSING_HUMAN_CHARACTER,
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CHOOSING_HUMAN_LEVEL,
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CHOOSING_CPU_CHARACTER,
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CHOOSING_CPU_LEVEL,
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FINISHED_CHOOSING
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} m_SelectionRow[NUM_PLAYERS];
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PlayerNumber GetAffectedPlayerNumber( PlayerNumber pn ); // returns the number of the player that pn is selecting for
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@@ -68,7 +65,6 @@ private:
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Sprite m_sprAttackFrame[NUM_PLAYERS];
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OptionIcon m_AttackIcons[NUM_PLAYERS][NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
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Sprite m_sprLevelCursor[NUM_PLAYERS];
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Sprite m_sprExplanation;
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