Load AI difficulty data at runtime from AI.ini

This commit is contained in:
Chris Danford
2003-04-21 02:41:10 +00:00
parent cc9bf8677a
commit e15dcc2ab5
29 changed files with 412 additions and 228 deletions
-4
View File
@@ -49,12 +49,9 @@ private:
vector<Character> m_vCharacters;
int m_iSelectedCharacter[NUM_PLAYERS];
int m_iSelectedLevelIndex[NUM_PLAYERS];
enum {
CHOOSING_HUMAN_CHARACTER,
CHOOSING_HUMAN_LEVEL,
CHOOSING_CPU_CHARACTER,
CHOOSING_CPU_LEVEL,
FINISHED_CHOOSING
} m_SelectionRow[NUM_PLAYERS];
PlayerNumber GetAffectedPlayerNumber( PlayerNumber pn ); // returns the number of the player that pn is selecting for
@@ -68,7 +65,6 @@ private:
Sprite m_sprAttackFrame[NUM_PLAYERS];
OptionIcon m_AttackIcons[NUM_PLAYERS][NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
Sprite m_sprLevelCursor[NUM_PLAYERS];
Sprite m_sprExplanation;