Load AI difficulty data at runtime from AI.ini
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@@ -240,10 +240,8 @@ void ScreenPlayerOptions::GoToNextState()
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{
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if( GAMESTATE->m_bEditing )
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SCREENMAN->PopTopScreen();
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else if( PREFSMAN->m_bShowSongOptions )
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SCREENMAN->SetNewScreen( "ScreenSongOptions" );
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else
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SCREENMAN->SetNewScreen( "ScreenStage" );
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SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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}
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