Load AI difficulty data at runtime from AI.ini

This commit is contained in:
Chris Danford
2003-04-21 02:41:10 +00:00
parent cc9bf8677a
commit e15dcc2ab5
29 changed files with 412 additions and 228 deletions
+1 -3
View File
@@ -240,10 +240,8 @@ void ScreenPlayerOptions::GoToNextState()
{
if( GAMESTATE->m_bEditing )
SCREENMAN->PopTopScreen();
else if( PREFSMAN->m_bShowSongOptions )
SCREENMAN->SetNewScreen( "ScreenSongOptions" );
else
SCREENMAN->SetNewScreen( "ScreenStage" );
SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
}