Load AI difficulty data at runtime from AI.ini
This commit is contained in:
@@ -317,6 +317,9 @@ void ScreenOptions::RefreshIcons()
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
|
||||
{
|
||||
if( !GAMESTATE->IsHumanPlayer(p) )
|
||||
continue;
|
||||
|
||||
for( int i=0; i<m_iNumOptionRows; i++ ) // foreach options line
|
||||
{
|
||||
OptionIcon &icon = m_OptionIcons[p][i];
|
||||
|
||||
Reference in New Issue
Block a user