Load AI difficulty data at runtime from AI.ini

This commit is contained in:
Chris Danford
2003-04-21 02:41:10 +00:00
parent cc9bf8677a
commit e15dcc2ab5
29 changed files with 412 additions and 228 deletions
+3
View File
@@ -317,6 +317,9 @@ void ScreenOptions::RefreshIcons()
{
for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue;
for( int i=0; i<m_iNumOptionRows; i++ ) // foreach options line
{
OptionIcon &icon = m_OptionIcons[p][i];