Load AI difficulty data at runtime from AI.ini
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@@ -57,7 +57,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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GAMESTATE->m_bPastHereWeGo = true;
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m_Player.Load( PLAYER_1, pND, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = CPU_AUTOPLAY;
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_AUTOPLAY;
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m_Player.SetX( 480 );
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this->AddChild( &m_Player );
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