Load AI difficulty data at runtime from AI.ini

This commit is contained in:
Chris Danford
2003-04-21 02:41:10 +00:00
parent cc9bf8677a
commit e15dcc2ab5
29 changed files with 412 additions and 228 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
GAMESTATE->m_bPastHereWeGo = true;
m_Player.Load( PLAYER_1, pND, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = CPU_AUTOPLAY;
GAMESTATE->m_PlayerController[PLAYER_1] = PC_AUTOPLAY;
m_Player.SetX( 480 );
this->AddChild( &m_Player );