Load AI difficulty data at runtime from AI.ini
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@@ -492,10 +492,10 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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UtilSetXYAndOnCommand( m_sprWinFrame[p], "ScreenEvaluation" );
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this->AddChild( &m_sprWinFrame[p] );
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m_sprWin[p].Load( THEME->GetPathToG("ScreenEvaluation win 2x2") );
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m_sprWin[p].Load( THEME->GetPathToG("ScreenEvaluation win 2x3") );
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m_sprWin[p].StopAnimating();
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bool bIsWinner = GAMESTATE->GetWinner() == p;
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m_sprWin[p].SetState( (bIsWinner?0:2) + p );
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int iFrame = GAMESTATE->GetBattleResult( (PlayerNumber)p )*2 + p;
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m_sprWin[p].SetState( iFrame );
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m_sprWin[p].SetName( ssprintf("WinP%d",p+1) );
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UtilSetXYAndOnCommand( m_sprWin[p], "ScreenEvaluation" );
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this->AddChild( &m_sprWin[p] );
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