Load AI difficulty data at runtime from AI.ini
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@@ -274,7 +274,7 @@ ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
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NOTESKIN->SwitchNoteSkin( PLAYER_1, "default" ); // change noteskin back to default before loading player
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m_Player.Load( PLAYER_1, ¬eData, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = HUMAN;
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_HUMAN;
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m_Player.SetXY( PLAYER_X, PLAYER_Y );
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m_In.Load( THEME->GetPathToB("ScreenEdit in") );
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@@ -1425,7 +1425,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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m_EditMode = MODE_PLAYING;
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m_Player.Load( PLAYER_1, (NoteData*)&m_NoteFieldEdit, NULL, NULL, NULL, NULL );
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GAMESTATE->m_PlayerController[PLAYER_1] = PREFSMAN->m_bAutoPlay?CPU_AUTOPLAY:HUMAN;
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GAMESTATE->m_PlayerController[PLAYER_1] = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
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m_rectRecordBack.StopTweening();
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m_rectRecordBack.BeginTweening( 0.5f );
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