Load AI difficulty data at runtime from AI.ini

This commit is contained in:
Chris Danford
2003-04-21 02:41:10 +00:00
parent cc9bf8677a
commit e15dcc2ab5
29 changed files with 412 additions and 228 deletions
+3 -1
View File
@@ -13,12 +13,14 @@
#include "GameConstantsAndTypes.h"
const int NUM_SKILL_LEVELS = 11; // 0-10
class PlayerAI
{
public:
static TapNoteScore PlayerAI::GetTapNoteScore( PlayerController pc, int iSumOfAttackLevels );
static void InitFromDisk();
static TapNoteScore PlayerAI::GetTapNoteScore( int iCpuSkill, int iSumOfAttackLevels );
};