Load AI difficulty data at runtime from AI.ini
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@@ -13,12 +13,14 @@
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#include "GameConstantsAndTypes.h"
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const int NUM_SKILL_LEVELS = 11; // 0-10
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class PlayerAI
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{
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public:
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static TapNoteScore PlayerAI::GetTapNoteScore( PlayerController pc, int iSumOfAttackLevels );
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static void InitFromDisk();
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static TapNoteScore PlayerAI::GetTapNoteScore( int iCpuSkill, int iSumOfAttackLevels );
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};
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