Load AI difficulty data at runtime from AI.ini

This commit is contained in:
Chris Danford
2003-04-21 02:41:10 +00:00
parent cc9bf8677a
commit e15dcc2ab5
29 changed files with 412 additions and 228 deletions
+1 -1
View File
@@ -111,7 +111,7 @@ void Inventory::Update( float fDelta )
// use items if this player is CPU-controlled
if( GAMESTATE->m_PlayerController[m_PlayerNumber] != HUMAN &&
if( GAMESTATE->m_PlayerController[m_PlayerNumber] != PC_HUMAN &&
GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fLastBeat )
{
// every one second, consider using an item