Load AI difficulty data at runtime from AI.ini
This commit is contained in:
@@ -111,7 +111,7 @@ void Inventory::Update( float fDelta )
|
||||
|
||||
|
||||
// use items if this player is CPU-controlled
|
||||
if( GAMESTATE->m_PlayerController[m_PlayerNumber] != HUMAN &&
|
||||
if( GAMESTATE->m_PlayerController[m_PlayerNumber] != PC_HUMAN &&
|
||||
GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fLastBeat )
|
||||
{
|
||||
// every one second, consider using an item
|
||||
|
||||
Reference in New Issue
Block a user