Added alternate name for DIFFICULTY_EASY to account for recent arcade mixes.
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@@ -113,7 +113,7 @@ bool KSFLoader::LoadFromKSFFile( const RString &sPath, Steps &out, const Song &s
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out.SetDifficulty(DIFFICULTY_MEDIUM);
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if(!out.GetMeter()) out.SetMeter(5);
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}
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else if( sFName.find("easy") != string::npos )
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else if( sFName.find("easy") != string::npos || sFName.find("normal") != string::npos )
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{
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out.SetDifficulty(DIFFICULTY_EASY);
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if(!out.GetMeter()) out.SetMeter(2);
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