add name to Actor
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@@ -79,7 +79,7 @@ const int NUM_SCORE_DIGITS = 9;
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static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
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ScreenSelectMusic::ScreenSelectMusic()
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ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
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{
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LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
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@@ -286,7 +286,7 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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float fOriginalX = apActorsInScore[i]->GetX();
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apActorsInScore[i]->BeginTweening( factor*0.5f, TWEEN_DECELERATE ); // tween off screen
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apActorsInScore[i]->SetTweenX( fOriginalX+400 );
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apActorsInScore[i]->SetX( fOriginalX+400 );
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apActorsInScore[i]->BeginTweening( factor*0.5f ); // sleep
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@@ -642,12 +642,12 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) ); // visible
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m_sprOptionsMessage.Command( OPTIONS_MESSAGE_SHOW_COMMAND );
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/* m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
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m_sprOptionsMessage.SetTweenZoomY( 1 );
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m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
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m_sprOptionsMessage.SetZoomY( 1 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
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m_sprOptionsMessage.BeginTweening( fShowSeconds-0.35f ); // sleep
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m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
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m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.SetTweenZoomY( 0 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.SetZoomY( 0 );
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*/
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m_bAllowOptionsMenu = true;
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/* Don't accept a held START for a little while, so it's not
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@@ -706,7 +706,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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// m_BPMDisplay.SetZoomY( 0 );
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// m_BPMDisplay.BeginTweening( 0.2f );
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// m_BPMDisplay.SetTweenZoomY( 1.2f );
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// m_BPMDisplay.SetZoomY( 1.2f );
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Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
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