add name to Actor

This commit is contained in:
Chris Danford
2003-04-12 06:16:12 +00:00
parent ca1b94a043
commit e148806d1b
91 changed files with 555 additions and 786 deletions
+5 -5
View File
@@ -56,7 +56,7 @@ static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
ScreenSelectCourse::ScreenSelectCourse()
ScreenSelectCourse::ScreenSelectCourse() : Screen("ScreenSelectCourse")
{
LOG->Trace( "ScreenSelectCourse::ScreenSelectCourse()" );
@@ -346,12 +346,12 @@ void ScreenSelectCourse::MenuStart( PlayerNumber pn )
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetTweenZoomY( 1 );
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.SetZoomY( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.35f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetTweenZoomY( 0 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetZoomY( 0 );
/* Don't accept a held START for a little while, so it's not
* hit accidentally. Accept an initial START right away, though,