add name to Actor
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@@ -56,7 +56,7 @@ static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
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ScreenSelectCourse::ScreenSelectCourse()
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ScreenSelectCourse::ScreenSelectCourse() : Screen("ScreenSelectCourse")
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{
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LOG->Trace( "ScreenSelectCourse::ScreenSelectCourse()" );
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@@ -346,12 +346,12 @@ void ScreenSelectCourse::MenuStart( PlayerNumber pn )
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// show "hold START for options"
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
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m_sprOptionsMessage.SetTweenZoomY( 1 );
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m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
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m_sprOptionsMessage.SetZoomY( 1 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
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m_sprOptionsMessage.BeginTweening( fShowSeconds-0.35f ); // sleep
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m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
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m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.SetTweenZoomY( 0 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.SetZoomY( 0 );
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/* Don't accept a held START for a little while, so it's not
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* hit accidentally. Accept an initial START right away, though,
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