add name to Actor
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@@ -26,17 +26,17 @@
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#include "ModeChoice.h"
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#define CHOICES THEME->GetMetric (m_sClassName,"Choices")
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#define HELP_TEXT THEME->GetMetric (m_sClassName,"HelpText")
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#define TIMER_SECONDS THEME->GetMetricI(m_sClassName,"TimerSeconds")
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#define NEXT_SCREEN( choice ) THEME->GetMetric (m_sClassName,ssprintf("NextScreen%d",choice+1))
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#define CHOICES THEME->GetMetric (m_sName,"Choices")
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#define HELP_TEXT THEME->GetMetric (m_sName,"HelpText")
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#define TIMER_SECONDS THEME->GetMetricI(m_sName,"TimerSeconds")
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#define NEXT_SCREEN( choice ) THEME->GetMetric (m_sName,ssprintf("NextScreen%d",choice+1))
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ScreenSelect::ScreenSelect( CString sClassName )
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ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
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{
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LOG->Trace( "ScreenSelect::ScreenSelect()" );
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m_sClassName = sClassName;
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m_sName = sClassName;
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GAMESTATE->m_bPlayersCanJoin = false;
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// Set this true later if we discover a choice that chooses the Style
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@@ -122,18 +122,18 @@ ScreenSelect::ScreenSelect( CString sClassName )
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m_aModeChoices.push_back( mc );
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CString sBGAnimationDir = THEME->GetPathToOptional("BGAnimations",ssprintf("%s %s",m_sClassName.GetString(),mc.name));
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CString sBGAnimationDir = THEME->GetPathToOptional("BGAnimations",ssprintf("%s %s",m_sName.GetString(),mc.name));
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if( sBGAnimationDir == "" )
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sBGAnimationDir = THEME->GetPathTo("BGAnimations",m_sClassName+" background");
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sBGAnimationDir = THEME->GetPathTo("BGAnimations",m_sName+" background");
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m_BGAnimations[c].LoadFromAniDir( sBGAnimationDir );
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}
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m_Menu.Load( sClassName );
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this->AddChild( &m_Menu );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo(m_sClassName+" intro") );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo(m_sName+" intro") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds",m_sClassName+" music") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds",m_sName+" music") );
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}
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