add name to Actor
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@@ -26,7 +26,8 @@ const float PROMPT_X = CENTER_X;
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const float PROMPT_Y = CENTER_Y + 120;
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ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() )
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ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() ) :
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Screen("ScreenPrompt")
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{
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m_bIsTransparent = true; // draw screens below us
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@@ -148,8 +149,8 @@ void ScreenPrompt::MenuRight( PlayerNumber pn )
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m_rectAnswerBox.StopTweening();
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m_rectAnswerBox.BeginTweening( 0.2f );
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m_rectAnswerBox.SetTweenXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
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m_rectAnswerBox.SetTweenZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f );
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m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
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m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenPrompt change") );
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}
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@@ -159,17 +160,17 @@ void ScreenPrompt::MenuStart( PlayerNumber pn )
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m_Fade.OpenWipingRight( SM_DoneOpeningWipingRight );
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m_textQuestion.BeginTweening( 0.2f );
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m_textQuestion.SetTweenDiffuse( RageColor(1,1,1,0) );
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m_textQuestion.SetDiffuse( RageColor(1,1,1,0) );
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m_rectAnswerBox.BeginTweening( 0.2f );
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m_rectAnswerBox.SetTweenDiffuse( RageColor(1,1,1,0) );
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m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) );
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m_textAnswer[m_bAnswer].SetEffectNone();
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m_textAnswer[0].BeginTweening( 0.2f );
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m_textAnswer[0].SetTweenDiffuse( RageColor(1,1,1,0) );
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m_textAnswer[0].SetDiffuse( RageColor(1,1,1,0) );
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m_textAnswer[1].BeginTweening( 0.2f );
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m_textAnswer[1].SetTweenDiffuse( RageColor(1,1,1,0) );
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m_textAnswer[1].SetDiffuse( RageColor(1,1,1,0) );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );
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