add name to Actor

This commit is contained in:
Chris Danford
2003-04-12 06:16:12 +00:00
parent ca1b94a043
commit e148806d1b
91 changed files with 555 additions and 786 deletions
+8 -7
View File
@@ -26,7 +26,8 @@ const float PROMPT_X = CENTER_X;
const float PROMPT_Y = CENTER_Y + 120;
ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() )
ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() ) :
Screen("ScreenPrompt")
{
m_bIsTransparent = true; // draw screens below us
@@ -148,8 +149,8 @@ void ScreenPrompt::MenuRight( PlayerNumber pn )
m_rectAnswerBox.StopTweening();
m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetTweenXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
m_rectAnswerBox.SetTweenZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f );
m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetWidestLineWidthInSourcePixels()+10.0f );
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","ScreenPrompt change") );
}
@@ -159,17 +160,17 @@ void ScreenPrompt::MenuStart( PlayerNumber pn )
m_Fade.OpenWipingRight( SM_DoneOpeningWipingRight );
m_textQuestion.BeginTweening( 0.2f );
m_textQuestion.SetTweenDiffuse( RageColor(1,1,1,0) );
m_textQuestion.SetDiffuse( RageColor(1,1,1,0) );
m_rectAnswerBox.BeginTweening( 0.2f );
m_rectAnswerBox.SetTweenDiffuse( RageColor(1,1,1,0) );
m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) );
m_textAnswer[m_bAnswer].SetEffectNone();
m_textAnswer[0].BeginTweening( 0.2f );
m_textAnswer[0].SetTweenDiffuse( RageColor(1,1,1,0) );
m_textAnswer[0].SetDiffuse( RageColor(1,1,1,0) );
m_textAnswer[1].BeginTweening( 0.2f );
m_textAnswer[1].SetTweenDiffuse( RageColor(1,1,1,0) );
m_textAnswer[1].SetDiffuse( RageColor(1,1,1,0) );
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );