add name to Actor
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@@ -41,8 +41,7 @@ const float BUTTON_COLUMN_X[NUM_GAME_TO_DEVICE_SLOTS*MAX_GAME_CONTROLLERS] =
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};
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ScreenMapControllers::ScreenMapControllers()
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ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
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{
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LOG->Trace( "ScreenMapControllers::ScreenMapControllers()" );
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@@ -149,7 +148,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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m_textError.SetDiffuse( RageColor(0,1,0,1) );
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m_textError.BeginTweening( 3 );
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m_textError.BeginTweening( 1 );
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m_textError.SetTweenDiffuse( RageColor(0,1,0,0) );
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m_textError.SetDiffuse( RageColor(0,1,0,0) );
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return;
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}
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@@ -171,7 +170,7 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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m_textError.SetDiffuse( RageColor(0,1,0,1) );
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m_textError.BeginTweening( 3 );
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m_textError.BeginTweening( 1 );
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m_textError.SetTweenDiffuse( RageColor(0,1,0,0) );
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m_textError.SetDiffuse( RageColor(0,1,0,0) );
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return; // ignore this press
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}
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