add name to Actor
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@@ -45,7 +45,7 @@ ScreenEz2SelectPlayer (Constructor)
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Desc: Sets up the screen display
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************************************/
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ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
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ScreenEz2SelectPlayer::ScreenEz2SelectPlayer() : Screen("ScreenEz2SelectPlayer")
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{
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// Unjoin the players, then let them join back in on this screen
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GAMESTATE->m_bPlayersCanJoin = true;
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@@ -219,9 +219,9 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
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if( FOLD_ON_JOIN )
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{
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m_sprJoinMessage[pn].BeginTweening( 0.25f );
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m_sprJoinMessage[pn].SetTweenZoomY( 0 );
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m_sprJoinMessage[pn].SetZoomY( 0 );
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m_sprJoinFrame[pn].BeginTweening( 0.25f );
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m_sprJoinFrame[pn].SetTweenZoomY( 0 );
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m_sprJoinFrame[pn].SetZoomY( 0 );
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}
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bool bBothSidesJoined = true;
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@@ -254,12 +254,12 @@ void ScreenEz2SelectPlayer::TweenOnScreen()
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fOriginalX = m_sprJoinMessage[p].GetX();
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m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
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m_sprJoinMessage[p].SetTweenX( fOriginalX );
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m_sprJoinMessage[p].SetX( fOriginalX );
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fOriginalX = m_sprJoinFrame[p].GetX();
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m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
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m_sprJoinFrame[p].SetTweenX( fOriginalX );
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m_sprJoinFrame[p].SetX( fOriginalX );
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}
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}
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@@ -270,8 +270,8 @@ void ScreenEz2SelectPlayer::TweenOffScreen()
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float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
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m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_DECELERATE );
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m_sprJoinMessage[p].SetTweenX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_DECELERATE );
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m_sprJoinFrame[p].SetTweenX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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}
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}
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