add name to Actor

This commit is contained in:
Chris Danford
2003-04-12 06:16:12 +00:00
parent ca1b94a043
commit e148806d1b
91 changed files with 555 additions and 786 deletions
+4 -4
View File
@@ -204,7 +204,7 @@ Menu g_BGChange
);
ScreenEdit::ScreenEdit()
ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
{
LOG->Trace( "ScreenEdit::ScreenEdit()" );
@@ -1036,7 +1036,7 @@ void ScreenEdit::TransitionToEdit()
m_soundMusic.StopPlaying();
m_rectRecordBack.StopTweening();
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0) );
m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0) );
/* Make sure we're snapped. */
GAMESTATE->m_fSongBeat = froundf( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
@@ -1409,7 +1409,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
m_rectRecordBack.StopTweening();
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0.8f) );
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
@@ -1433,7 +1433,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
m_rectRecordBack.StopTweening();
m_rectRecordBack.BeginTweening( 0.5f );
m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0.8f) );
GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat);