add name to Actor
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@@ -204,7 +204,7 @@ Menu g_BGChange
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);
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ScreenEdit::ScreenEdit()
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ScreenEdit::ScreenEdit() : Screen("ScreenEdit")
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{
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LOG->Trace( "ScreenEdit::ScreenEdit()" );
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@@ -1036,7 +1036,7 @@ void ScreenEdit::TransitionToEdit()
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m_soundMusic.StopPlaying();
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m_rectRecordBack.StopTweening();
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m_rectRecordBack.BeginTweening( 0.5f );
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m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0) );
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m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0) );
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/* Make sure we're snapped. */
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GAMESTATE->m_fSongBeat = froundf( GAMESTATE->m_fSongBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
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@@ -1409,7 +1409,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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m_rectRecordBack.StopTweening();
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m_rectRecordBack.BeginTweening( 0.5f );
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m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
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m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0.8f) );
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
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float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
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@@ -1433,7 +1433,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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m_rectRecordBack.StopTweening();
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m_rectRecordBack.BeginTweening( 0.5f );
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m_rectRecordBack.SetTweenDiffuse( RageColor(0,0,0,0.8f) );
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m_rectRecordBack.SetDiffuse( RageColor(0,0,0,0.8f) );
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GAMESTATE->m_fSongBeat = m_NoteFieldEdit.m_fBeginMarker - 4; // give a 1 measure lead-in
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float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat);
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