add name to Actor
This commit is contained in:
+59
-58
@@ -18,8 +18,9 @@
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#include "ThemeManager.h"
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#include "ScreenManager.h"
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Screen::Screen()
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Screen::Screen( CString sName )
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{
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SetName( sName );
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m_bIsTransparent = false;
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}
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@@ -279,63 +280,63 @@ Screen* Screen::Create( CString sClassName )
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{
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Screen *ret = NULL;
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if( 0==stricmp(sClassName, "ScreenAppearanceOptions") ) ret = new ScreenAppearanceOptions;
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else if( 0==stricmp(sClassName, "ScreenCaution") ) ret = new ScreenCaution;
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else if( 0==stricmp(sClassName, "ScreenEdit") ) ret = new ScreenEdit;
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else if( 0==stricmp(sClassName, "ScreenEditMenu") ) ret = new ScreenEditMenu;
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else if( 0==stricmp(sClassName, "ScreenEvaluationStage") ) ret = new ScreenEvaluationStage;
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else if( 0==stricmp(sClassName, "ScreenEvaluationSummary") ) ret = new ScreenEvaluationSummary;
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else if( 0==stricmp(sClassName, "ScreenEvaluationNonstop") ) ret = new ScreenEvaluationNonstop;
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else if( 0==stricmp(sClassName, "ScreenEvaluationOni") ) ret = new ScreenEvaluationOni;
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else if( 0==stricmp(sClassName, "ScreenEvaluationEndless") ) ret = new ScreenEvaluationEndless;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) ret = new ScreenEz2SelectPlayer;
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else if( 0==stricmp(sClassName, "ScreenSelectMode") ) ret = new ScreenSelectMode;
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else if( 0==stricmp(sClassName, "ScreenGameOver") ) ret = new ScreenGameOver;
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else if( 0==stricmp(sClassName, "ScreenGameplay") ) ret = new ScreenGameplay;
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else if( 0==stricmp(sClassName, "ScreenGraphicOptions") ) ret = new ScreenGraphicOptions;
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else if( 0==stricmp(sClassName, "ScreenHowToPlay") ) ret = new ScreenHowToPlay;
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else if( 0==stricmp(sClassName, "ScreenInputOptions") ) ret = new ScreenInputOptions;
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else if( 0==stricmp(sClassName, "ScreenMachineOptions") ) ret = new ScreenMachineOptions;
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else if( 0==stricmp(sClassName, "ScreenMapControllers") ) ret = new ScreenMapControllers;
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else if( 0==stricmp(sClassName, "ScreenInputOptions") ) ret = new ScreenInputOptions;
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else if( 0==stricmp(sClassName, "ScreenMusicScroll") ) ret = new ScreenMusicScroll;
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else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) ret = new ScreenPlayerOptions;
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else if( 0==stricmp(sClassName, "ScreenSandbox") ) ret = new ScreenSandbox;
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else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) ret = new ScreenSelectCourse;
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else if( 0==stricmp(sClassName, "ScreenSelectDifficulty") ) ret = new ScreenSelectDifficulty;
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else if( 0==stricmp(sClassName, "ScreenSelectDifficultyEX") ) ret = new ScreenSelectDifficultyEX;
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else if( 0==stricmp(sClassName, "ScreenSelectGame") ) ret = new ScreenSelectGame;
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else if( 0==stricmp(sClassName, "ScreenSelectGroup") ) ret = new ScreenSelectGroup;
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else if( 0==stricmp(sClassName, "ScreenSelectMusic") ) ret = new ScreenSelectMusic;
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else if( 0==stricmp(sClassName, "ScreenSelectStyle5th") ) ret = new ScreenSelectStyle5th;
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else if( 0==stricmp(sClassName, "ScreenSelectStyle") ) ret = new ScreenSelectStyle;
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else if( 0==stricmp(sClassName, "ScreenSongOptions") ) ret = new ScreenSongOptions;
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else if( 0==stricmp(sClassName, "ScreenStage") ) ret = new ScreenStage;
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else if( 0==stricmp(sClassName, "ScreenTest") ) ret = new ScreenTest;
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else if( 0==stricmp(sClassName, "ScreenTestFonts") ) ret = new ScreenTestFonts;
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else if( 0==stricmp(sClassName, "ScreenTestSound") ) ret = new ScreenTestSound;
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else if( 0==stricmp(sClassName, "ScreenTitleMenu") ) ret = new ScreenTitleMenu;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) ret = new ScreenEz2SelectMusic;
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else if( 0==stricmp(sClassName, "ScreenWarning") ) ret = new ScreenWarning;
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else if( 0==stricmp(sClassName, "ScreenRanking") ) ret = new ScreenRanking;
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else if( 0==stricmp(sClassName, "ScreenMemoryCard") ) ret = new ScreenMemoryCard;
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else if( 0==stricmp(sClassName, "ScreenCompany") ) ret = new ScreenCompany;
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else if( 0==stricmp(sClassName, "ScreenIntroMovie") ) ret = new ScreenIntroMovie;
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else if( 0==stricmp(sClassName, "ScreenAlbums") ) ret = new ScreenAlbums;
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else if( 0==stricmp(sClassName, "ScreenLogo") ) ret = new ScreenLogo;
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else if( 0==stricmp(sClassName, "ScreenUnlock") ) ret = new ScreenUnlock;
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else if( 0==stricmp(sClassName, "ScreenDemonstration") ) ret = (ScreenGameplay*)new ScreenDemonstration;
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else if( 0==stricmp(sClassName, "ScreenInstructions") ) ret = new ScreenInstructions;
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else if( 0==stricmp(sClassName, "ScreenNameEntry") ) ret = new ScreenNameEntry;
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else if( 0==stricmp(sClassName, "ScreenJukebox") ) ret = new ScreenJukebox;
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else if( 0==stricmp(sClassName, "ScreenJukeboxMenu") ) ret = new ScreenJukeboxMenu;
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else if( 0==stricmp(sClassName, "ScreenOptionsMenu") ) ret = new ScreenOptionsMenu;
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else if( 0==stricmp(sClassName, "ScreenSoundOptions") ) ret = new ScreenSoundOptions;
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else if( 0==stricmp(sClassName, "ScreenGameplayOptions") ) ret = new ScreenGameplayOptions;
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else if( 0==stricmp(sClassName, "ScreenStyleSplash") ) ret = new ScreenStyleSplash;
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else if( 0==stricmp(sClassName, "ScreenAutogenOptions") ) ret = new ScreenAutogenOptions;
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else if( 0==stricmp(sClassName, "ScreenCredits") ) ret = new ScreenCredits;
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else if( 0==stricmp(sClassName, "ScreenSelectCharacter") ) ret = new ScreenSelectCharacter;
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if( sClassName=="ScreenAppearanceOptions" ) ret = new ScreenAppearanceOptions;
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else if( sClassName=="ScreenCaution" ) ret = new ScreenCaution;
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else if( sClassName=="ScreenEdit" ) ret = new ScreenEdit;
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else if( sClassName=="ScreenEditMenu" ) ret = new ScreenEditMenu;
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else if( sClassName=="ScreenEvaluationStage" ) ret = new ScreenEvaluationStage;
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else if( sClassName=="ScreenEvaluationSummary" ) ret = new ScreenEvaluationSummary;
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else if( sClassName=="ScreenEvaluationNonstop" ) ret = new ScreenEvaluationNonstop;
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else if( sClassName=="ScreenEvaluationOni" ) ret = new ScreenEvaluationOni;
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else if( sClassName=="ScreenEvaluationEndless" ) ret = new ScreenEvaluationEndless;
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else if( sClassName=="ScreenEz2SelectPlayer" ) ret = new ScreenEz2SelectPlayer;
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else if( sClassName=="ScreenSelectMode" ) ret = new ScreenSelectMode;
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else if( sClassName=="ScreenGameOver" ) ret = new ScreenGameOver;
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else if( sClassName=="ScreenGameplay" ) ret = new ScreenGameplay;
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else if( sClassName=="ScreenGraphicOptions" ) ret = new ScreenGraphicOptions;
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else if( sClassName=="ScreenHowToPlay" ) ret = new ScreenHowToPlay;
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else if( sClassName=="ScreenInputOptions" ) ret = new ScreenInputOptions;
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else if( sClassName=="ScreenMachineOptions" ) ret = new ScreenMachineOptions;
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else if( sClassName=="ScreenMapControllers" ) ret = new ScreenMapControllers;
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else if( sClassName=="ScreenInputOptions" ) ret = new ScreenInputOptions;
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else if( sClassName=="ScreenMusicScroll" ) ret = new ScreenMusicScroll;
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else if( sClassName=="ScreenPlayerOptions" ) ret = new ScreenPlayerOptions;
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else if( sClassName=="ScreenSandbox" ) ret = new ScreenSandbox;
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else if( sClassName=="ScreenSelectCourse" ) ret = new ScreenSelectCourse;
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else if( sClassName=="ScreenSelectDifficulty" ) ret = new ScreenSelectDifficulty;
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else if( sClassName=="ScreenSelectDifficultyEX" ) ret = new ScreenSelectDifficultyEX;
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else if( sClassName=="ScreenSelectGame" ) ret = new ScreenSelectGame;
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else if( sClassName=="ScreenSelectGroup" ) ret = new ScreenSelectGroup;
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else if( sClassName=="ScreenSelectMusic" ) ret = new ScreenSelectMusic;
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else if( sClassName=="ScreenSelectStyle5th" ) ret = new ScreenSelectStyle5th;
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else if( sClassName=="ScreenSelectStyle" ) ret = new ScreenSelectStyle;
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else if( sClassName=="ScreenSongOptions" ) ret = new ScreenSongOptions;
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else if( sClassName=="ScreenStage" ) ret = new ScreenStage;
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else if( sClassName=="ScreenTest" ) ret = new ScreenTest;
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else if( sClassName=="ScreenTestFonts" ) ret = new ScreenTestFonts;
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else if( sClassName=="ScreenTestSound" ) ret = new ScreenTestSound;
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else if( sClassName=="ScreenTitleMenu" ) ret = new ScreenTitleMenu;
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else if( sClassName=="ScreenEz2SelectMusic" ) ret = new ScreenEz2SelectMusic;
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else if( sClassName=="ScreenWarning" ) ret = new ScreenWarning;
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else if( sClassName=="ScreenRanking" ) ret = new ScreenRanking;
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else if( sClassName=="ScreenMemoryCard" ) ret = new ScreenMemoryCard;
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else if( sClassName=="ScreenCompany" ) ret = new ScreenCompany;
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else if( sClassName=="ScreenIntroMovie" ) ret = new ScreenIntroMovie;
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else if( sClassName=="ScreenAlbums" ) ret = new ScreenAlbums;
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else if( sClassName=="ScreenLogo" ) ret = new ScreenLogo;
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else if( sClassName=="ScreenUnlock" ) ret = new ScreenUnlock;
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else if( sClassName=="ScreenDemonstration" ) ret = (ScreenGameplay*)new ScreenDemonstration;
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else if( sClassName=="ScreenInstructions" ) ret = new ScreenInstructions;
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else if( sClassName=="ScreenNameEntry" ) ret = new ScreenNameEntry;
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else if( sClassName=="ScreenJukebox" ) ret = new ScreenJukebox;
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else if( sClassName=="ScreenJukeboxMenu" ) ret = new ScreenJukeboxMenu;
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else if( sClassName=="ScreenOptionsMenu" ) ret = new ScreenOptionsMenu;
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else if( sClassName=="ScreenSoundOptions" ) ret = new ScreenSoundOptions;
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else if( sClassName=="ScreenGameplayOptions" ) ret = new ScreenGameplayOptions;
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else if( sClassName=="ScreenStyleSplash" ) ret = new ScreenStyleSplash;
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else if( sClassName=="ScreenAutogenOptions" ) ret = new ScreenAutogenOptions;
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else if( sClassName=="ScreenCredits" ) ret = new ScreenCredits;
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else if( sClassName=="ScreenSelectCharacter" ) ret = new ScreenSelectCharacter;
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else
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.GetString() );
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return ret;
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