add name to Actor
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@@ -97,11 +97,11 @@ void MenuTimer::Update( float fDeltaTime )
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m_textDigit1.StopTweening();
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m_textDigit1.BeginTweening( 0.8f ); // sleep
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m_textDigit1.BeginTweening( 0.2f );
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m_textDigit1.SetTweenZoomX( 0 );
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m_textDigit1.SetZoomX( 0 );
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m_textDigit2.StopTweening();
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m_textDigit2.BeginTweening( 0.8f ); // sleep
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m_textDigit2.BeginTweening( 0.2f );
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m_textDigit2.SetTweenZoomX( 0 );
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m_textDigit2.SetZoomX( 0 );
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break;
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case 5: // transition to below 5
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m_textDigit1.SetEffectGlowShift( 0.15f, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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@@ -113,16 +113,16 @@ void MenuTimer::Update( float fDeltaTime )
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case 1:
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m_textDigit1.StopTweening();
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m_textDigit1.BeginTweening( 0.2f );
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m_textDigit1.SetTweenZoomX( 1 );
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m_textDigit1.SetZoomX( 1 );
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m_textDigit1.BeginTweening( 0.6f ); // sleep
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m_textDigit1.BeginTweening( 0.2f );
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m_textDigit1.SetTweenZoomX( 0 );
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m_textDigit1.SetZoomX( 0 );
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m_textDigit2.StopTweening();
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m_textDigit2.BeginTweening( 0.2f );
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m_textDigit2.SetTweenZoomX( 1 );
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m_textDigit2.SetZoomX( 1 );
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m_textDigit2.BeginTweening( 0.6f ); // sleep
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m_textDigit2.BeginTweening( 0.2f );
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m_textDigit2.SetTweenZoomX( 0 );
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m_textDigit2.SetZoomX( 0 );
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m_soundBeep.Play();
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break;
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