add name to Actor
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@@ -128,18 +128,18 @@ void BPMDisplay::SetBPMRange( float fLowBPM, float fHighBPM )
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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m_textBPM.SetTweenDiffuse( EXTRA_COLOR );
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m_sprLabel.SetTweenDiffuse( EXTRA_COLOR );
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m_textBPM.SetDiffuse( EXTRA_COLOR );
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m_sprLabel.SetDiffuse( EXTRA_COLOR );
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}
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else if( m_fLowBPM != m_fHighBPM )
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{
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m_textBPM.SetTweenDiffuse( CHANGE_COLOR );
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m_sprLabel.SetTweenDiffuse( CHANGE_COLOR );
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m_textBPM.SetDiffuse( CHANGE_COLOR );
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m_sprLabel.SetDiffuse( CHANGE_COLOR );
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}
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else
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{
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m_textBPM.SetTweenDiffuse( NORMAL_COLOR );
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m_sprLabel.SetTweenDiffuse( NORMAL_COLOR );
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m_textBPM.SetDiffuse( NORMAL_COLOR );
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m_sprLabel.SetDiffuse( NORMAL_COLOR );
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}
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}
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@@ -149,8 +149,8 @@ void BPMDisplay::CycleRandomly()
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m_CountingState = cycle_randomly;
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m_fTimeLeftInState = 0;
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m_textBPM.SetTweenDiffuse( NORMAL_COLOR );
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m_sprLabel.SetTweenDiffuse( NORMAL_COLOR );
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m_textBPM.SetDiffuse( NORMAL_COLOR );
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m_sprLabel.SetDiffuse( NORMAL_COLOR );
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}
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void BPMDisplay::NoBPM()
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@@ -158,6 +158,6 @@ void BPMDisplay::NoBPM()
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m_CountingState = no_bpm;
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m_textBPM.SetText( "..." );
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m_textBPM.SetTweenDiffuse( NORMAL_COLOR );
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m_sprLabel.SetTweenDiffuse( NORMAL_COLOR );
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m_textBPM.SetDiffuse( NORMAL_COLOR );
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m_sprLabel.SetDiffuse( NORMAL_COLOR );
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}
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