add name to Actor
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@@ -756,7 +756,7 @@ void BGAnimationLayer::Update( float fDeltaTime )
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m_TweenStartTime -= fDeltaTime;
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if(m_TweenStartTime <= 0) // if we've gone past the magic point... show the beast....
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{
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// m_Sprites[0].SetTweenXY( m_TweenX, m_TweenY);
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// m_Sprites[0].SetXY( m_TweenX, m_TweenY);
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// WHAT WOULD BE NICE HERE:
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// Set the Sprite Tweening To m_TweenX and m_TweenY
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