LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)

This commit is contained in:
Glenn Maynard
2006-10-09 08:24:10 +00:00
parent f1ca420069
commit e11914d4bb
68 changed files with 132 additions and 132 deletions
+2 -2
View File
@@ -5,10 +5,10 @@
REGISTER_ACTOR_CLASS( Quad )
void Quad::LoadFromNode( const RString& sDir, const XNode* pNode )
void Quad::LoadFromNode( const XNode* pNode )
{
// HACK: Bypass Sprite's texture loading. Sprite should really derive from Quad.
Actor::LoadFromNode( sDir, pNode );
Actor::LoadFromNode( pNode );
}
/*