LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -5,10 +5,10 @@
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REGISTER_ACTOR_CLASS( Quad )
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void Quad::LoadFromNode( const RString& sDir, const XNode* pNode )
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void Quad::LoadFromNode( const XNode* pNode )
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{
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// HACK: Bypass Sprite's texture loading. Sprite should really derive from Quad.
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Actor::LoadFromNode( sDir, pNode );
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Actor::LoadFromNode( pNode );
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}
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/*
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