LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -56,7 +56,7 @@ public:
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void Load( const RString &sMetricsGroup, PlayerNumber pn );
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void SetFromGameState();
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void LoadFromNode( const RString &sDir, const XNode *pNode );
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void LoadFromNode( const XNode *pNode );
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// Lua
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void PushSelf( lua_State *L );
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