LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -27,7 +27,7 @@ public:
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void LoadMaterialsFromMilkshapeAscii( const RString &sPath );
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bool LoadMilkshapeAsciiBones( const RString &sAniName, const RString &sPath );
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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void LoadFromNode( const XNode* pNode );
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void PlayAnimation( const RString &sAniName, float fPlayRate = 1 );
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