LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -10,7 +10,7 @@ class MeterDisplay : public ActorFrame
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public:
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MeterDisplay();
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void Load( RString sStreamPath, float fStreamWidth, RString sTipPath );
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virtual void LoadFromNode( const RString& sDir, const XNode* pNode );
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virtual void LoadFromNode( const XNode* pNode );
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virtual Actor *Copy() const;
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void SetPercent( float fPercent );
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