LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -12,7 +12,7 @@ class MemoryCardDisplay : public ActorFrame
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public:
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MemoryCardDisplay();
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void Load( PlayerNumber pn );
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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void LoadFromNode( const XNode* pNode );
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virtual Actor *Copy() const;
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void Update( float fDelta );
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