LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -28,14 +28,14 @@ void MemoryCardDisplay::Load( PlayerNumber pn )
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}
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}
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void MemoryCardDisplay::LoadFromNode( const RString& sDir, const XNode* pNode )
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void MemoryCardDisplay::LoadFromNode( const XNode* pNode )
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{
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PlayerNumber pn;
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pNode->GetAttrValue("PlayerNumber", (int&) pn );
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Load( pn );
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ActorFrame::LoadFromNode( sDir, pNode );
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ActorFrame::LoadFromNode( pNode );
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}
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void MemoryCardDisplay::Update( float fDelta )
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