LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -16,7 +16,7 @@ Judgment::Judgment()
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m_mpToTrack = MultiPlayer_Invalid;
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}
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void Judgment::LoadFromNode( const RString& sDir, const XNode* pNode )
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void Judgment::LoadFromNode( const XNode* pNode )
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{
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RString sFile;
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if( ActorUtil::GetAttrPath(pNode, "File", sFile) )
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@@ -29,7 +29,7 @@ void Judgment::LoadFromNode( const RString& sDir, const XNode* pNode )
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LoadNormal();
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}
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ActorFrame::LoadFromNode( sDir, pNode );
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ActorFrame::LoadFromNode( pNode );
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}
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void Judgment::LoadNormal()
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