LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -18,7 +18,7 @@ public:
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virtual Actor *Copy() const;
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void Load();
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virtual void Update( float fDeltaTime );
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void LoadFromNode( const RString &sDir, const XNode *pNode );
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void LoadFromNode( const XNode *pNode );
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void SetBpmFromSong( const Song* pSong );
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void SetBpmFromCourse( const Course* pCourse );
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