LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -16,7 +16,7 @@ public:
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~BGAnimationLayer();
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void LoadFromAniLayerFile( const RString& sPath );
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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void LoadFromNode( const XNode* pNode );
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void UpdateInternal( float fDeltaTime );
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bool EarlyAbortDraw() const;
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