LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)

This commit is contained in:
Glenn Maynard
2006-10-09 08:24:10 +00:00
parent f1ca420069
commit e11914d4bb
68 changed files with 132 additions and 132 deletions
+2 -2
View File
@@ -358,7 +358,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( const RString& sPath )
m_SubActors[i]->SetBlendMode( BLEND_ADD );
}
void BGAnimationLayer::LoadFromNode( const RString& sDir, const XNode* pNode )
void BGAnimationLayer::LoadFromNode( const XNode* pNode )
{
{
bool bCond;
@@ -455,7 +455,7 @@ void BGAnimationLayer::LoadFromNode( const RString& sDir, const XNode* pNode )
{
case TYPE_SPRITE:
{
Actor* pActor = ActorUtil::LoadFromNode( sDir, pNode );
Actor* pActor = ActorUtil::LoadFromNode( pNode );
this->AddChild( pActor );
if( bStretch )
pActor->StretchTo( FullScreenRectF );