LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -14,7 +14,7 @@ public:
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virtual ~BGAnimation();
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void LoadFromAniDir( const RString &sAniDir );
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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void LoadFromNode( const XNode* pNode );
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protected:
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void AddLayersFromAniDir( const RString &_sAniDir, const XNode *pNode );
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