LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -13,7 +13,7 @@ public:
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virtual ~ActorFrame();
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virtual void InitState();
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void LoadFromNode( const RString& sDir, const XNode* pNode );
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void LoadFromNode( const XNode* pNode );
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virtual Actor *Copy() const;
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virtual void AddChild( Actor* pActor );
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@@ -68,7 +68,7 @@ public:
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void RunCommands( const apActorCommands& cmds ) { this->RunCommands( *cmds ); } // convenience
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protected:
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void LoadChildrenFromNode( const RString& sDir, const XNode* pNode );
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void LoadChildrenFromNode( const XNode* pNode );
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vector<Actor*> m_SubActors;
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bool m_bPropagateCommands;
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