LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)

This commit is contained in:
Glenn Maynard
2006-10-09 08:24:10 +00:00
parent f1ca420069
commit e11914d4bb
68 changed files with 132 additions and 132 deletions
+1 -1
View File
@@ -208,7 +208,7 @@ Actor::Actor( const Actor &cpy ):
* initialization (eg. ActorFrame loading children). However, it
* also loads input variables, which should happen first. The
* former is more important. */
void Actor::LoadFromNode( const RString& sDir, const XNode* pNode )
void Actor::LoadFromNode( const XNode* pNode )
{
Lua *L = LUA->Get();
FOREACH_CONST_Child( pNode, pChild )