LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
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@@ -208,7 +208,7 @@ Actor::Actor( const Actor &cpy ):
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* initialization (eg. ActorFrame loading children). However, it
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* also loads input variables, which should happen first. The
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* former is more important. */
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void Actor::LoadFromNode( const RString& sDir, const XNode* pNode )
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void Actor::LoadFromNode( const XNode* pNode )
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{
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Lua *L = LUA->Get();
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FOREACH_CONST_Child( pNode, pChild )
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